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Filed Under:
Developer:
Simutronics Corp.
Age rating: 9+
Rating Description
4+ Applications in this category contain no objectionable material.
9+ Applications in this category may contain mild or infrequent occurrences of cartoon, fantasy or realistic violence, and infrequent or mild mature, suggestive, or horror-themed content which may not be suitable for children under the age of 9.
12+ Applications in this category may also contain infrequent mild language, frequent or intense cartoon, fantasy or realistic violence, and mild or infrequent mature or suggestive themes, and simulated gambling which may not be suitable for children under the age of 12.
17+ Applications in this category may also contain frequent and intense offensive language; frequent and intense cartoon, fantasy or realistic violence; and frequent and intense mature, horror, and suggestive themes; plus sexual content, nudity, alcohol, tobacco, and drugs which may not be suitable for children under the age of 17.
Compatibility: Compatible with iPhone, iPod touch, and iPad.
Requires iOS 4.0 or later.
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As any proper nerd could tell you, fantasy gaming isn’t just about heroes braving dungeons and slaying dragons. Equally important is the mad architect who bludgeons, shreds, and perforates any would-be adventurer who dares to loot that dungeon’s precious treasures.
This is the appeal of Tiny Heroes, a tower defense game for the iPhone and iPod touch from Simutronics. As waves of cartoony heroes (that is, enemies) wander into your dungeon, you protect your treasure with spinning blades of death, floors concealing spikes, and caged monsters ready to do your bidding, among other hazards. You’ll have to plan for several kinds of heroes, each with its own specialty, from knights who shrug off damage to thieves who undo your best laid traps.
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We Could Be Heroes: In Tiny Heroes, you protect your treasure from waves of enemies by deploying different hazards. But be warned: What works on level may not pay off on the next.
The gameplay is extremely similar to Plants vs. Zombies, but maps change between levels, making some approaches more sensible than others depending on dungeon layout. At high levels—Tiny Heroes boasts more than 50 unique levels—play requires a combination of strategy and tactics.
So you’ll need to balance between planning ahead with smart barricades and dropping explosives in the thick of a fight.
The lack of music may disappoint some players, but I was happy to focus on the satisfying sounds of heroes getting eaten. Fortunately, when adventurers are controlled by artificial intelligence, you can kill them off without worrying about losing friends.
[Jason Tocci is a writer based in Cambridge, Massachusetts.]
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