
Reviewed Mar 15, 2010
Filed Under:
Developer:
CAPCOM Co., Ltd
Age rating: 12+
Rating Description
4+ Applications in this category contain no objectionable material.
9+ Applications in this category may contain mild or infrequent occurrences of cartoon, fantasy or realistic violence, and infrequent or mild mature, suggestive, or horror-themed content which may not be suitable for children under the age of 9.
12+ Applications in this category may also contain infrequent mild language, frequent or intense cartoon, fantasy or realistic violence, and mild or infrequent mature or suggestive themes, and simulated gambling which may not be suitable for children under the age of 12.
17+ Applications in this category may also contain frequent and intense offensive language; frequent and intense cartoon, fantasy or realistic violence; and frequent and intense mature, horror, and suggestive themes; plus sexual content, nudity, alcohol, tobacco, and drugs which may not be suitable for children under the age of 17.
- Frequent/Intense Realistic Violence
Compatibility: Compatible with iPhone, iPod touch, and iPad.
Requires iPhone OS 3.0 or later.
STREET FIGHTER IVCurrent Version: 1.00.02 (iOS 4.0 Tested)
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"Street Fighter IV is easily the best fighter on the iPhone right now. But more than that, it’s just a great edition of Street Fighter." - IGN
"It's real Street Fighter, in your pocket, and it looks, sounds and feels just plain awesome." - Gizmondo
“Capcom delivers a surefire hit that’s definitely going to tire out your thumbs.” - MacLife
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Playing Is Believing!
Street Fighter 4 delivers the first true fighting game on iPhone. This uncompromising fighter features all the visceral thrills, fantastic graphics and brilliant gameplay that are hallmarks of the series.
Long time Street Fighter fans can jump into the action and have an instant familiarity with the controls. For more casual players Street Fighter 4 features numerous settings and tutorials that put you on the path to world warrior.
Oh, and did we mention MULTIPLAYER. Street Fighter 4 supports head-to-head arcade play over Bluetooth!
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Features:
-Fight as ten Street Fighter characters in seven different environments.
-Full move sets including Unique Attacks, Special Moves, Focus Attacks, Super Combos and Ultra Combos.
-For a true arcade experience, battle head-to-head on Bluetooth against friends and foes alike.
-Robust “Dojo” boot camp transforms neophytes into Street Fighter masters in five in-depth lessons.
-Customize the controls for your style of play. Move the buttons anywhere you want on the screen and set the level of transparency.
-Unleash super moves with a tap of the “SP” button, or toggle it off from the “Options” menu if you want to enter the button combo manually.
-Four levels of difficulty.
Note: Multiplayer is not supported on iPod Touch 1st generation and iPhone 1st generation.
Become a fan of "Street Fighter IV for iPhone" on Facebook: bit.ly/streetfither4iphone
Follow us on Twitter: http://twitter.com/icapcom
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Check out other awesome games from Capcom:
Resident Evil: Degeneration™, Resident Evil® 4, Ghosts™‘N Goblins, Who Wants To Be A Millionaire, Mega Man® II, KENKEN® and more!
STREET FIGHTER IV Review
Flagship fighting franchise gets spirit right, but has room for improvement
by Sarah Jacobsson, Macworld.com
Street Fighter fans are rejoicing everywhere, because Capcom's Street Fighter IV has finally made its way onto the iPhone. Unfortunately, its graphics and features won't knock you out, but Capcom ensures you'll want to come back for a few rounds with this initial release. While not a pitch-perfect port of the popular console fighter, Street Fighter IV for the iPhone captures the spirit of the intense one-on-one battles that distinguish the series.

Mobile Fireballs: Street Fighter IV impresses by translating many of the defining moments of the series to a new platform.
Dedicated fans of the series will likely deride the game for what it’s lacking, so let’s get that out of the way: Street Fighter IV for the iPhone features only eight of the 19 characters—Ryu, Ken, Blanka, Guile, M. Bison, Dhalsim, and Chun-Li from the original Street Fighter II, along with newcomer Abel from Street Fighter IV—and all are available right from the start. This was a bit disappointing, as it’s less than half of the original cast and there are no unlockable characters or levels. The graphics, while impressive for the platform, look more like Street Fighter II than IV—the level of detail and polish of the fighters is lacking, though the cut-scenes keep to the Street Fighter IV graphics.
You may be wondering how an arcade/console game that’s tremendously dependent on joystick-maneuvers translates into a touch-screen game—and the answer is, shockingly well. The developers apparently spent months on the controls, ensuring that the unique feel of the combos and attacks could be translated to the iPhone. The large joystick is particularly impressive as its built for the precise movements needed to perform special moves. But the attack buttons are reduced to four buttons: punch, kick, special move, and charge attack. The reduction in the number of buttons is understandable considering the small screen size, but will still likely irritate some purists.
Street Fighter veterans will appreciate many original move combinations are preserved—though they may be annoyed at the fact that non-vets such as myself can perform the same tricky moves by hitting the SP (special move) button. Similarly, extra-special super combo and ultra moves can be performed through joystick-maneuvers, or by tapping the meters on the top of the screen. There are two meters at the top of the screen—the “revenge gauge” and the “super combo gauge.” The “revenge gauge” fills up as you take hits, while the “super combo gauge” fills up as you make hits. Once they’re full (or, mostly), you can simply tap them to perform some pretty deadly moves.
While I can appreciate the time and skill it takes to master the joystick controls, the SP button and revenge/super combo gauges are a nice touch—as the virtual joystick is pretty good, but it’s not that good. These little shortcuts, while kind of like cheating, keep the game from getting frustrating.
There are several modes to keep you occupied, though only the Bluetooth multiplayer holds a lasting draw. Solo play options include tournament, free-sparring, dojo, and a training room. The tournament mode is disappointingly quick and uncreative—the entire thing took me about ten minutes to play through and the ending is the same for each character. There’s no save function, so if you leave the game, you’ll have to start over again. The dojo is a training session—great if you’re a newbie, or if you just need some time to get used to the non-physical controls. Free-sparring features one-on-one battles with a computer, and the training room is like free-sparring in which the computer doesn’t fight back.
By far, the most alluring feature of Street Fighter IV for the iPhone is the multiplayer mode. As of right now (let’s cross our fingers for an update), the game only supports Bluetooth multiplayer. Multiplayer (or “Versus”) mode runs smoothly and quickly, with virtually no lag—even when I was playing on my 3G against a 3GS. The only problem I ran into was a lack of opponents—after all, the game is $10—so an online multiplayer mode would be a particularly nice option.
Street Fighter IV is easily the best fighting game I’ve played on the iPhone, but it lacks depth for a $10 game. As I mentioned above, only half of the original roster is here, there are no unlockable levels or characters, there’s no save function, the controls have been simplified, and the tournament mode is unfortunately quick. Capcom did spend a lot of time—and it show—on the controls and the multiplayer mode, and I’d argue that this makes up for the lack of interesting solo play (who really wants to play Street Fighter alone, anyway?). But we should expect a bigger online multiplayer mode and a more robust cast of characters. Without these features, Street Fighter IV feels incomplete.
That said, Street Fighter IV is a fun game—whether you’ve played the original or not—and sells for only a fraction of the console-game price. If you have a network of avid iPhone gamers who will drop the $10 with you, I’d say this game is absolutely worth it. If not, then you might want to wait for an update that expands the multiplayer or offers more robust single-player features.
[You don't want to mess with Sarah Jacobsson's spinning bird kick]
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