Search 285361 apps   

App ReviewsiPad, iPod touch, & iPhone app reviews from our editors—and you!

Sword Of Fargoal LegendsCurrent Version: 1.6

Welcome to Sword of Fargoal® Legends, the classic dungeon crawler adventure, now reimagined in a brand new HD adaptation for the iPad!

Explore the perilous dungeon in your attempt to rescue the Sword of Fargoal. It is said to be hidden deep on the 20th level and guarded by a host of monsters and other powerful foe, but you must avoid devilish traps, wrong turns, and other obstacles along your way. Once you find the Sword you must make it out alive before the walls begin to collapse around you!

You embark on a new quest each time you begin a new character! The entire dungeon is generated randomly each time, giving a satisfying, infinitely-replayable experience to both retro gamers and newcomers alike. Originally developed over 25 years ago for the C64 (and other classic Commodore computers) it is a perfect old school adventure with amazing new graphics, original music, and retro-inspired sounds.

★★★★★★★★★★★★★★★★★★
NOW FEATURED IN APPLE'S "WHAT WE'RE PLAYING"
★★★★★★★★★★★★★★★★★★

★ PACKED WITH NOSTALGIA, PERFECT FOR DUNGEON CRAWLER NEWCOMERS

Selected as one of the "Best iPhone Games" by TouchArcade's 2009 Buyer's Guide (5-stars)

"This game is really worth its price and even more. There are games you pay 5 to 10 bucks for and they aren't nearly as addicting as Sword of Fargoal is. I hadn't more fun with the last RPGs I played."

"This is one game that is not to be missed, and I could kick myself for waiting so long to get this. So do yourself a favor and instead of kicking yourself later, just go and get this."

— Fans from TouchArcade forum

“Sword of Fargoal is one of the best loved roguelike games ever to light up a CRT … Those who've never played a dungeon crawler before might just find themselves drawn in to Sword of Fargoal"

— TouchArcade

“It's playable and addictive … certainly one of the best mini-adventures you can get.”

— iPhone-Gamer.net

★ NEVER THE SAME GAME TWICE

✔ Completely randomly generated — different every time!
✔ Over 20 Dungeon levels & 100 unique dungeon maps per game
✔ Over 28 monster types with special abilities, weapons, & spells
✔ Hidden traps & treasures, gold, spells & potions
✔ Subtle 3D dungeon with cool “retro” top-down map
✔ Full zoom, tap, & swipe intuitive on-screen movement
✔ All original music by British composer, Daniel Pemberton
✔ Or play your own music while you go on your quest
✔ Animations by Emmy-winning animator, Charlie Canfield
✔ Crystal social gaming platform fully-integrated!

★ REACH NEW DEPTHS OF HIGH DEF GAMEPLAY ON IPAD

The touchscreen controls on the iPad’s big and beautiful screen bring you into the dungeon crawling action like never before as you attempt to reclaim the Sword of Fargoal from the infamous 20th level of the dungeon.

Along the way you gain experience points battling the terrifying creatures lurking in the depths of this treacherous dungeon, with a cunning array of magic spells and potions to help you when swords and brute force fail.

Simple click- and pinch-zoom scaling lets you view an entire dungeon level or zoom in close to the action!

New themed maps and episodic adventures are added via regular updates, including future in-app purchases such-as the original C64 version tiles!

★ EXPLORE SWORD OF FARGOAL FURTHER

Website: http://www.fargoal.com/
Trailer: www.youtube.com/swordoffargoal

Return to the HD dungeon in a brand new iPad adaptation of the classic retro adventure game!
  •  

Sword Of Fargoal Legends Screenshots


Sword Of Fargoal Legends Review

Cult classic fantasy adventure game launches onto iPad

If you are an aficionado of retro gaming—you might have heard of Sword of Fargoal, a game originally developed by Jeff McCord for the Commodore VIC 20. Fargoal was, in many ways, an innovative game for its time that has gathered a cult following through the years, with versions written for PC, Mac and, more recently, the iPhone. Now, Sword of Fargoal Legends has landed on the iPad in a special edition designed specifically to take advantage of Apple’s tablet; produced by Fargoal LLC, with McCord still leading the development team, the game is published by Chillingo.


The graphics might not impress, even on the iPad, but it's the hours of engrossing gameplay that will keep dedicated fans coming back.

The premise of Sword of Fargoal Legends is simple enough: you are an adventurer tasked with finding the titular sword. Unfortunately, the latter is located deep in a multi-level dungeon inhabited by various and sundry creatures—from giant rats to terrifying monsters—intent on ensuring that you won’t make it out alive. As you progress through the dungeon, you gather items like potions and spell scrolls, as well as collect gold coins that can be converted into experience points at special locations throughout the game; these, in turn, allow you character’s skill and power to advance.

As you descend deeper and deeper in to the levels of the dungeon—which are randomly generated and, therefore, guarantee a slightly different gameplay every time—your character will not be the only one whose powers grow, however: enemies become both faster, which makes evasion less easy, and tougher to beat. This causes the game’s super-simple combat system to become, at times, highly frustrating: your only options when fighting are to watch your character attempt to slay his enemies or withdrawing and trying to escape.

Fargoal’s graphics and sound are deceptively spartan: the former, in particular, retains the exquisitely blocky and simplistic aspect that befits a game with such a long heritage, but displays a distinctively modern look through subtle 3-D effects, the use of pinching to zoom in and out, and a very fluid interface. The game only runs in a fixed landscape orientation, which also happens to be the wrong one if you happen to be using Apple’s iPad Case and want to rest your device at angle that doesn’t point away from you. The old-school sound effects, worthy of a Commodore 64 game, are interspersed with a much more modern (and pleasant) orchestral score composed by Daniel Pemberton.

The protagonist is controlled through a combination of swipes to indicate a direction of movement and taps to perform a number of actions, such as manipulating an item or casting a spell. The interaction with the various objects in the game is simplified by the use of a “smart button” that allows you to perform whatever action is most appropriate at any given time: open a chest, push open a door, and so on.

The choice of swipes for movements—essentially using the surface of the iPad as a virtual gamepad—can be extremely frustrating, particularly at the beginning when one hasn’t quite grown acquainted to the game’s sensitivity. During the first hour or so of playtime, expect to find yourself running around in circles, seemingly unable to position your character exactly over the spot you want to reach. Eventually, as you become accustomed to the interface, this becomes less of a problem—but that’s, of course, assuming that you don’t just get frustrated and give up first.

Like its predecessors, Fargoal is not an easy game to play, especially at higher levels. The risk-to-reward ratio of the game is a little too skewed in favor of pain and misery—even as you make your way trough the first three or four levels of the dungeon, you will find a disproportionate number of traps, as well as all sorts of things that tend to blow up in your face when you get a little too close to them. Add in the fact that the levels themselves are randomly generated, rather than carefully designed by hand, and the gameplay can get challenging in a hurry. On the other hand, Fargoal is also fairly generous when it comes to your character’s ability to heal and with the amount of gold coins that can be easily found just about everywhere. As an added bonus, once you find the Sword of Fargoal in the deeper level, you only have 2,000 seconds (that’s around thirty minutes) to find your way out to the surface. Half an hour may seem like a long time, but, based on previous run-throughs of the game—it won’t be.

This game is not for the casual player: even though the combat system is simple and intuitive, completing your quest takes dedication and a good amount of patience (not to mention luck). On the other hand, the gaming experience is efficient and pleasant: the app’s launch takes only a handful of seconds and paused games can literally be resumed in an instant from the main menu, without going through multiple taps. The saving system even allows you to create a number of different characters, each hosted in its own unique world, and switch among them as you see fit.

Even considering the relatively steep $8 price point, Fargoal is an excellent buy for the right gamer. If you are a fan of rogue-like games and can muster the patience to make it all the way to the mythical Sword, this game can provide you with essentially endless entertainment that never really gets old.

[Marco Tabini is a frequent contributor to Macworld.]

Critic Reviews of Sword Of Fargoal Legends iPhone App

No critic reviews from around the web found


User Reviews of Sword Of Fargoal Legends iPhone App

1 Macworld User Reviews
122 iTunes User Reviews View »

Our user review snapshot

  • 100.0%
  • 100.0%
  • 100.0%
  • 100.0%
  • 100.0%
  • 100.0%
  • 100.0%
  • 100.0%
  • 100.0%
  • 100.0%

Our user reviews IN DETAIL:

Review it

Similar Applications

Macworld Daily Reader
Newest Games apps under $10
Sponsored Links