
Reviewed Apr 16, 2010
Filed Under:
Developer:
Activision Publishing, Inc.
Age rating: 17+
Rating Description
4+ Applications in this category contain no objectionable material.
9+ Applications in this category may contain mild or infrequent occurrences of cartoon, fantasy or realistic violence, and infrequent or mild mature, suggestive, or horror-themed content which may not be suitable for children under the age of 9.
12+ Applications in this category may also contain infrequent mild language, frequent or intense cartoon, fantasy or realistic violence, and mild or infrequent mature or suggestive themes, and simulated gambling which may not be suitable for children under the age of 12.
17+ Applications in this category may also contain frequent and intense offensive language; frequent and intense cartoon, fantasy or realistic violence; and frequent and intense mature, horror, and suggestive themes; plus sexual content, nudity, alcohol, tobacco, and drugs which may not be suitable for children under the age of 17.
- Frequent/Intense Cartoon or Fantasy Violence
- Frequent/Intense Horror/Fear Themes
- Frequent/Intense Mature/Suggestive Themes
- Frequent/Intense Profanity or Crude Humor
- Frequent/Intense Realistic Violence
Compatibility: Compatible with iPad.
Requires iOS 3.2 or later.
Call of Duty: Zombies HDCurrent Version: 1.1.0
“Call of Duty: World at War: Zombies takes portable gaming to a whole new level.” - TotalApps.com
Call of Duty: World at War: Zombies for iPad features:
• Two terrifying Zombie maps, “Nacht der Untoten” (Night of the Undead) and “Verrückt” (Zombie Asylum)
• Stunning HD visuals and graphics improvements specifically for the iPad
• Sensational audio enhancements will provide an even more startling experience
• Streamlined controls and interface customized for the iPad
• 4-Player Co-op Zombie-slaying via WiFi
• Multiple control options for ease of play
• Unlimited Zombies! Unlimited gameplay!
ABOUT CALL OF DUTY: WORLD AT WAR: ZOMBIES FOR IPAD
Call of Duty: World at War: Zombies for iPad brings the classic Call of Duty: World at War zombie-slaying game mode to the iPad. Featuring the original zombie map “Nacht der Untoten” (Night of the Undead) and “Verrückt” (Zombie Asylum), fight to survive in two adrenaline-pumping levels – and you can bring along up to 3 of your friends (4-player co-op via WiFi) to help push back the endless waves of attacking zombies!
Highlights include:
• Call of Duty: World at War: Zombies for iPad supports up to four players via Wi-Fi/Internet. Play with your friends in the same room, on the other side of town, and even across the globe. With the option of either private or open matchmaking, where there’s a Wi-Fi connection, there’s a friend to go Zombie-hunting with.*
• This is the Zombie experience from Call of Duty: World at War. “Nacht der Untoten” has been fully realized on the iPhone™ in a silky smooth 3D environment, along with the return of your favorite guns and killer power ups.
• “Verrückt” is an expansive insane asylum on the outskirts of Berlin that features an array of new weapons, life-saving Perks-a-Cola machines, and zombie-crisping Electroshock defenses.
• Three different control schemes are available to suit your style. Take advantage of the iPad’s tilt capabilities or, for Zombie vets, use the virtual analog sticks to fend off the undead.
• Call of Duty: World at War: Zombies for iPad features a full list of Achievements.
• Leaderboard support awards the best of the best, accessed directly through your iPad. Become the top zombie slayer and prove your standings to the world!
*Wi-Fi support only at this time, play unavailable on cellular networks.
Note: In-game language is English
Call of Duty: Zombies HD Review
What's more frightening than nazi-zombies? High-definition nazi-zombies.
by Meghann Myers, Macworld.com
Killing Nazi zombies was a rollicking good time before, but things just got a major upgrade. Call of Duty: World at War: Zombies for iPad combines the new features of the iPad with some prescient updates for a noticeably improved zombie-slaughtering experience. Still, for $15 this visually-pleasing Activision titile may be too pricey for fans who have already downloaded the iPhone version.

They're coming...
Of course, the iPad’s exponentially larger screen does wonders for the game’s graphics. Suddenly, there are new little details, like the roughness of your character’s hands and the bloody stains on those of the zombies. The field of vision feels much bigger, due not only to the bigger screen but to the significantly smaller portion of the screen taken up by buttons and joysticks. For example, when you lift your gun to take aim, the gun doesn’t block your vision quite so much.
The downside is that while the game's controls and details have been improved to a certain degree, there is a slight pixilation in the blown-up graphics. Call of Duty: Zombies for iPad still looks rudimentary compared to the console version of the game, but the iPad version does look much improved over the iPhone version.
The maps – Nacht der Untoten and Zombie Verrükt – feature the same bombed out, post apocalyptic, World War II themes; but this time around, the $15 price tag includes both maps, so the complete game costs the same as its iPhone predecessor with the in-app purchase of the second map. The price is still on the high side, but on the iPad it feels much more appropriate.
Unfortunately, the controls are still stiff. There are some great upgrades, like the new reload button, but it still takes time and patience to master them. Where it was difficult for people with larger hands to grasp the tiny iPhone and move the joysticks before, it can be a little uncomfortable for the small-handed to stretch their thumbs to control the iPad version. Moving and aiming with the two joysticks still takes time and practice, and never feels intuitive.
Thankfully, if you’re not into the dual stick controls, there are two more schemes: “touch screen” allows you to swipe the screen anywhere to look around, while “tilt” uses the iPad’s accelerometer to control the view. But the former makes little difference compared to the stick, and the latter just made me dizzy.
The bottom line is the iPad does feel like a more natural fit for the Call of Duty: World at War: Zombies experience, if only because its larger screen is much closer to the televisions and computer monitors that first-person shooter enthusiasts are used to. That said, those who already have the game on the iPhone may not be willing to shell out an addition $15 for a slightly more realized version of the game.
[Meghann Myers is an editorial intern for Macworld and feared by zombies of all stripes.]
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