
Reviewed Jan 23, 2009
Filed Under:
Developer:
Namco Networks America
Age rating: 4+
Rating Description
4+ Applications in this category contain no objectionable material.
9+ Applications in this category may contain mild or infrequent occurrences of cartoon, fantasy or realistic violence, and infrequent or mild mature, suggestive, or horror-themed content which may not be suitable for children under the age of 9.
12+ Applications in this category may also contain infrequent mild language, frequent or intense cartoon, fantasy or realistic violence, and mild or infrequent mature or suggestive themes, and simulated gambling which may not be suitable for children under the age of 12.
17+ Applications in this category may also contain frequent and intense offensive language; frequent and intense cartoon, fantasy or realistic violence; and frequent and intense mature, horror, and suggestive themes; plus sexual content, nudity, alcohol, tobacco, and drugs which may not be suitable for children under the age of 17.
Compatibility: Compatible with iPhone, iPod touch, and iPad.
Requires iOS 2.2.1 or later.
i Love KatamariCurrent Version: 1.0.3
See more Games app reviews under $10 »
The gameplay is simple! Tilt your iPhone/iPod touch to roll your katamari with precision. Roll the katamari ball over various objects in each stage. As more and more objects are rolled up, your katamari will increase in size and it becomes possible to roll-up larger and larger objects.
Features a range of fun-filled modes, such as "Story Mode" (roll up items requested by the King of All Cosmos), "Time Attack Mode" (make a katamari as large as possible within the time limit), "Exact Size Challenge Mode" (roll up to the exact target size), and "Eternal Mode" (roll at your own pace without any time or size limit).
Join the Prince in this addictive ball-rolling adventure!
CHECK OUT THESE OTHER COOL NAMCO GAMES:
- Garters & Ghouls
- Mr. Driller
- Solitaire: Deck of Cods
- Worst-Case Scenario
i Love Katamari Review
iPhone version of console classic is fun though flawed
by Chris Barylick, Macworld.com
In 2004, a small-budget game produced by Namco called Katamari Damacy took the PlayStation 2 world by storm. Its simple-yet-beguiling gameplay, involving a young cosmic royalty who rolls up balls of found objects called “katamari,” proved infectious enough to merit a series of sequels. Well, the Katamari phenomenon at last has made it to the iPhone, in the form of I Love Katamari.
As with the classic console version, the iPhone conversion puts you in control of a small character called The Prince, as you push a katamari through several levels and over increasingly larger objects that stick to the ball. Once enough objects have been picked up (including cats, dogs, humans, buildings, giant octopi, land masses, and so on), you move on to the next level.

Pile It On: As you move through each level of I Love Katamari—by tilting the iPhone fro side to side and forward and back—you can add to the size of your katamari by rolling over assorted items.
The iPhone experience of I Love Katamari isn’t quite the same as sitting on the couch, firing up the PlayStation 3 or Xbox 360, and playing for hours on end, but the heart of the game is still there. Namco did a great job with the graphics and music and kept the humor of the game intact its four game modes (Story Mode, Time Attack Mode, Exact Size Challenge Mode, and Eternal Mode). Roll over a building to pick it up, for example, and you can listen to the people inside comically screaming as you play the rest of the level.
Physics make all the difference, and I Love Katamari’s physics engine remains realistic as the game progresses. Change the shape of the katamari, and you’ll have an easier or harder time rolling it depending on what you’ve picked up. Where control was once easy and predictable at the beginning of the level, movement becomes that much harder as the larger items you’ve grabbed—such as bridges and land masses—protrude from the katamari.
While it’s great to see this game come to the iPhone, there are some significant drawbacks to consider. I Love Katamari is processor-intensive; even short gaming sessions quickly drained my iPhone 3G’s battery. Other shortcomings such as a very inconsistent frame rate hurt the game’s performance. Finally, the controls themselves need some attention. Though the tilt controls work, players may find themselves tilting the iPhone so far forward the game is almost out of their range of vision.
While I Love Katamari is a fun way to kill some time and the learning curve isn’t particularly steep, the final product feels more like a technical demo than a finished game. For fans of the series, $8 won’t break the bank and you get a fun game in the process. Still, a lot can change with a few software updates. Tackle some of the flaws, and there’s a terrific product to be had here.
I Love Katamari is compatible with any iPhone or iPod touch running the iPhone 2.x software update.
[Chris Barylick is a Macworld contributor who has not yet been able to pick up local dogs, newsstands, other people, buildings, icebergs, or giant superheroes using a fitness ball. But he’ll keep on trying.]
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