Unity game engine goes cross-platform

Copenhagen, Denmark-based Over the Edge I/S on Tuesday announced the release of Unity, a game development engine targeted at medium to small game developers. The new version of Unity is now able to publish games for Windows, for the first time -- previous releases supported Mac OS X only. It's a free upgrade for registered users.

Unity features a graphical user interface, and touts support for particle effects, extensible graphics, skinned character animation, ragdolls, optimized scripting, and support for Ageia's physX Engine. The engine made its solo debut at Apple's Worldwide Developer Conference (WWDC) this year.

Other new features of Unity 1.1 include virtual displacement mapping, several new render-to-texture effects, expanded documentation and a 30 page scripting tutorial, the ability to extend Unity-made games using a C/C++ plug-in SDK, workflow improvements, asynchronous Internet access and other improvements and bug fixes.

Unity is available in two versions -- an "Indie" version that costs US$249, and a "Pro" version that adds PC publishing, render to texture effects, secured deployment, direct access to OpenGL and a less restrictive licensing arrangement.

Unity was used to create Gooball, the 3D casual action game published by Ambrosia Software. It can also be used to create Dashboard widgets for Mac OS X v10.4 "Tiger." OTEE reports that Unity is currently being used to develop "a serious game title about the Israel-Palestine conflict produced in collaboration with Electronic Arts and the United Nations."

You can download a 15-day unlimited trial version of Unity Indie; you can also visit the Web site for live examples of how Unity works. System requirements call for a G3/300MHz or faster, 128MB RAM and ATI Radeon or Nvidia GeForce2 MX or better 3D graphics card with at least 32MB VRAM.

This story, "Unity game engine goes cross-platform" was originally published by PCWorld.

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