Unity game engine adds terrain engine, better shadows
OTEE has announced Unity 2.0, a major upgrade to their Mac-based game and simulation creation engine. The new release is coming this summer and sports major improvements. Users who buy a license to Unity 1.6 will get a free upgrade to 2.0 when it ships. It costs $249 or $1,499 for an Indie or Pro license, respectively.
New to the 2.0 release is a new terrain engine designed to handle “highly detailed and massively big worlds.” You can import heightmap images, use built-in drawing tools, render hundreds of thousands of trees, and deform terrain in real-time.
Also new in the forthcoming 2.0 release are dynamic, optimized shadows. Unity 2.0 now supports point lights, directional lights and spotlights, and even alpha-textured objects will cast accurate shadows.
Unity’s GUI creation system has been reworked wit dozens of object types including buttons and text labels, available in a CSS-style layout. Video playback both as 2D or 3D objects has been added, and a new streaming Unity Web Player will be available. A new networking layer makes it easier to add networking support to games. OTEE counts over 40 other features in the forthcoming version, as well.