The state of iOS gaming

Apple’s Worldwide Developers Conference offers a great chance for us in the Mac press to sit down with developers and talk about their products as well as what’s happening on the Mac and iOS platforms. Two weeks ago, at this year’s WWDC, I got the chance to talk to a pair of game developers about the state of iOS gaming—and that’s the focus of this week’s podcast.

Joining me are Dave Castelnuovo of Bolt Creative and David Whatley of Critical Thought Games and Simutronics. We talk about their respective games, the state of gaming on the iOS platform, and what iOS 5 will mean for mobile games.

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Show Notes

Bolt Creative, of course, is best know for its Pocket God game. The company just released Pocket God: Journey to Uranus, and the franchise has also made the leap from games into comic book form.

If you’re a fan of tower defense games, you’re likely familiar with Critical Thought’s GeoDefense and the follow-up GeoDefense Swarm. Simutronics will be getting into iOS gaming as well, with an offering coming out this summer—Tiny Heroes—that David Whatley talks about during the podcast.

Among the many changes on tap for iOS 5 are improvements to Game Center. Specifically, the fall update to Apple’s mobile operating system promises OS-level support for turn-based games, the capability to purchase and download games from within Game Center, and game recommendations.

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Have any feedback on this podcast? Christopher Breen would love it if you sent him an e-mail; audio comments in the form of an AAC or MP3 file are particularly welcome. You can also leave us a message at 415/520-9761 if you’d like to have your comments included in a future podcast.

This episode is sponsored by Many Tricks.

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