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How console development reflects Mac gaming
While Mac users are still waiting for Madden NFL 08 and likely will be until September at the earliest, the football game has arrived for the newest console systems, and there’s a dispute about the performance difference between the game’s PlayStation 3 and Xbox 360 versions. The Xbox 360 version runs at twice the frame rate—60 frames per second versus 30.
The issue provides some interesting insight into the development processes used to make these games, and should serve as a warning to Mac gamers who may be expecting too much too soon from new entrants into the Mac game market, like EA.
Having spent some quality time with both consoles, I’ve been asked by many friends and colleagues to assess the relative strengths and weaknesses of all three systems currently on the market—Nintendo’s Wii, the PS3 and the Xbox 360. Each system has their relative strengths and weaknesses. From where I sit, I break it down like this:
So what’s all this have to do with the Mac?
Analysis of the current state of the market for consoles aside, this illustrates an interesting point when you contrast it to the current condition of the Macintosh software market. Unlike game consoles, the Mac is a very general-purpose computer and doesn’t necessarily excel at everything.
Ever since Mac users first found themselves on the Usenet in the comp.sys.mac. newsgroup hierarchy, they’ve armchair quarterbacked every Apple product release— is the processor fast enough? Why use this video chip instead of that one? This system needs more VRAM. This one is hamstrung by a lower-than-necessary bus speed.
In some cases, enthusiasts are quite right to criticize, especially when gaming performance appears to take a hit with new hardware introductions, such as the aluminum-clad refresh to the iMac.
That’s one of the reasons why custom-building your own PC has been such a popular pastime of gamers. Unlike almost any other segment of the consumer market, gamers can be obsessed with performance and are willing to pay to get it, even if the difference is measured in fractions of milliseconds.
This becomes a matter of wounded pride for PlayStation 3 owners who have spent, in some cases, almost twice as much as their Xbox 360 counterparts, only to see a major release like Madden NFL 08 run at a fraction of the speed on their system. It’s also a point of shared derision for some game-industry analysts and tech media with more opinion than sense.
Wow, EA must either have really screwed up or the PS3 must really stink , eh?
No, neither condition is necessarily the case.
Any software developer will tell you that their craft is as much art as it is science; that’s one of the myriad reasons why ship dates are missed in this business and why patches are necessary. Another reason is due to the sheer complexity of code—or a game like Madden NFL 08, millions of lines of source code are produced, much of it from existing libraries, some of it from brand new code bases, some of it licensed from other companies, some of it home-grown.
This doesn’t change just because EA is a multi-billion dollar publisher. Console and PC gaming is an enormously complex process. All the performance differences between versions of Madden illustrate is that EA itself isn’t as far along in refining its PlayStation 3 development tools as it is with its Xbox 360 tools. Given the huge lead time enjoyed by the Xbox, it’s no surprise. Over time, I’m certain that the two platforms will work on parity with each other. I’m also fairly confident that eventually the PS3 will see an edge.
I expect the same to be true for the new Mac games emerging from EA, as well. TransGaming, the developer EA partnered with to bring six games to the Mac, certainly has experience bringing games to market, but it’s bitten off a huge chunk with its EA partnership. There’s going to be learning on both sides of the fence. TransGaming’s CEO told us in June shortly after the EA announcement that Mac gamers won’t see the performance sweet spot of their games until Leopard ships, and clearly EA needs to get up to speed as well.
As the expression goes, the proof of the pudding is in the eating. And they’re still working on the recipe.
For more console comparisons, check out GamePro’s Game Console Report Card—Fall 2007 edition.
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