Don't-Miss iOS Stories
Macworld and Rich Stevens of Diesel Sweeties present Multitouch Theater, a weekly cartoon about Macs, iOS, and everything in-between. This week: CaffeineKit.
A smart take by developer Marco Arment, arguing that testing for accessibility should be a part of Apple's stringent app review process.
Two of the biggest games around--Badlands and Candy Crush Saga--both get updates this week. Plus, a very, very, silly game makes its debut.
Parallels Access 2 lets you view and control your Mac or Windows computer from any iOS device. It's a nice upgrade over the original version, though its subscription-based pricing makes it less appealing than some competitors.
Use it for work. Use it to highlight points of interest on a map. Or use it to doodle all over a picture and share it with your friends.
Luis Abreu, a UI and UX designer, has combed through Apple's WWDC talks and put together an extensive and thorough piece on the way Apple's improving its privacy and security in iOS 8.
Audio, video, and interactive content bring new dimensions to literary favorites.
Metal may have had one of the most eye-catching demos at WWDC, but Guy English explains exactly what the new graphics system means for users.
What’s the point of having photos if nobody ever sees them?
In this month's Digital Edition of Macworld, read all about Apple's OS updates, take a look at how we use the Web today, check out the latest MacBook Airs, and much more.
Apple's reportedly building an in-house team to work on speech recognition research, but its in-house advertising team isn't doing so hot.
Is this slick match-three puzzler a worthwhile play experience, or just a marketing tie-in? It's both, really.
A relatively small update for Apple's mobile devices patches bugs with a handful of features, and brings some security fixes as well.