That series of rumbles you heard coming from Cupertino last week was the result of the release of Final Cut Pro X, a complete rethinking of Apple’s professional video editing application. While many prosumers were intrigued by the latest Final Cut, a significant number of professionals working in the movie, TV, and post-production industries were anything but impressed. To help separate facts, fiction, and fear, I asked Final Cut Pro pro Gary Adcock to join my on this episode of the podcast.
Apple’s Worldwide Developers Conference offers a great chance for us in the Mac press to sit down with developers and talk about their products as well as what’s happening on the Mac and iOS platforms. Two weeks ago, at this year’s WWDC, I got the chance to talk to a pair of game developers about the state of iOS gaming—and that’s the focus of this week’s podcast.
Joining me are Dave Castelnuovo of Bolt Creative and David Whatley of Critical Thought Games and Simutronics. We talk about their respective games, the state of gaming on the iOS platform, and what iOS 5 will mean for mobile games.
With summer comes such little pleasures as warmer weather, vacations, and umbrella drinks. For some Macworld readers a bigger pleasure is the deluge of Mac Gems reviews that run six days a week through a broad swath of these summer months. In this episode I visit with Gemmeister, Dan Frakes, who gives us the lowdown not only on this year’s GemFest, but some of the standout applications it will feature as well as a selection of his “if I were spending my summer vacation on a desert island” apps.
Lion, iOS 5, and iCloud all shared time on the Worldwide Developer Conference stage Monday. Now they get equal time in this early installment of the Macworld Podcast.
Editorial director Jason Snell, senior associate editor Dan Moren, and senior editor Dan Frakes all attended Monday’s WWDC keynote, and they return from Moscone West with observations and analysis of each Apple announcement.
This week I’m joined in the podcave by a Macworld alumnus, Wired’s Brian X. Chen. Brian’s the author of a new book, “Always On: How the iPhone Unlocked the Anything-Anytime-Anywhere Future… And Locked Us In,” which comes out next week. The book is about how the iPhone, and more generally the prospect of always having a connected device with you, has changed our culture and society and threatens to create even more change in the years ahead.
Brian and I talk about Apple’s (and Starbucks’s) tendency toward a “vertical integration” philosophy and how it creates great products and great profits; we discuss the debate about whether all this technology makes us smarter or dumber; and muse about the implications of Apple and other companies gating Apps, content, and more.
In this week’s episode we turn to two subjects close to my heart—iTunes and AppleScript. And who better to talk to about these topics than the mind behind Doug’s AppleScripts for iTunes, Doug Adams?
Today is the tenth anniversary of the Apple Retail Store. They've become a very important part of Apple; they not only sell Macs, iPhones, iPods, and iPads, but they promote the Apple image. In this episode, Gary Allen of ifoAppleStore.com and I talk about the why the Apple Retail Stores are successful.