| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
36 |
| Half-Life 2 (1024 by 768, antialiasing) |
50.23 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
29.32 |
| Far Cry (1600 by 1200, antialiasing) |
18.63 |
| Half-Life 2 (1600 by 1200, antialiasing) |
16 |
| Doom 3 (1600 by 1200) |
42.37 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
75.47 |
| Half-Life 2 (1024 by 768) |
85.63 |
| Quake 4 (1024 by 768) |
67.13 |
| Battlefield 2 (1600 by 1200, antialiasing) |
18.45 |
| Battlefield 2 (1600 by 1200) |
28.37 |
| Splinter Cell Chaos Theory (1600 by 1200) |
22.76 |
| Quake 4 (1024 by 768, antialiasing) |
38.13 |
| Doom 3 (1024 by 768) |
76.3 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
36.27 |
| Splinter Cell Chaos Theory (1024 by 768) |
40.21 |
| Doom 3 (1024 by 768, antialiasing) |
40.77 |
| Battlefield 2 (1024 by 768) |
49.52 |
| Far Cry (1024 by 768, antialiasing) |
18.63 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
14.89 |
| Unreal Tournament 2004 (1024 by 768) |
81.87 |
| Doom 3 (1600 by 1200, antialiasing) |
16.27 |
| Far Cry (1024 by 768) |
70.73 |
| Quake 4 (1600 by 1200, antialiasing) |
18.2 |
| Half-Life 2 (1600 by 1200) |
42.37 |
| Halo (1024 by 768) |
92.3 |
| Quake 4 (1600 by 1200) |
32 |
| Far Cry (1600 by 1200) |
40.43 |
| Unreal Tournament 2004 (1600 by 1200) |
72.37 |
| Halo (1600 by 1200) |
47.17 |