| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
74.67 |
| Half-Life 2 (1024 by 768, antialiasing) |
108.37 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
69.84 |
| Far Cry (1600 by 1200, antialiasing) |
49.31 |
| Half-Life 2 (1600 by 1200, antialiasing) |
65.93 |
| Doom 3 (1600 by 1200) |
78.43 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.04 |
| Half-Life 2 (1024 by 768) |
115.63 |
| Quake 4 (1024 by 768) |
116.67 |
| Battlefield 2 (1600 by 1200, antialiasing) |
47.62 |
| Battlefield 2 (1600 by 1200) |
64.33 |
| Splinter Cell Chaos Theory (1600 by 1200) |
53.24 |
| Quake 4 (1024 by 768, antialiasing) |
85.07 |
| Doom 3 (1024 by 768) |
91.97 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
79.96 |
| Splinter Cell Chaos Theory (1024 by 768) |
92.64 |
| Doom 3 (1024 by 768, antialiasing) |
80.53 |
| Battlefield 2 (1024 by 768) |
78.29 |
| Far Cry (1024 by 768, antialiasing) |
49.31 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
36.57 |
| Unreal Tournament 2004 (1024 by 768) |
82.08 |
| Doom 3 (1600 by 1200, antialiasing) |
46.97 |
| Far Cry (1024 by 768) |
87.25 |
| Quake 4 (1600 by 1200, antialiasing) |
44.2 |
| Half-Life 2 (1600 by 1200) |
90.37 |
| Halo (1024 by 768) |
133.2 |
| Quake 4 (1600 by 1200) |
69 |
| Far Cry (1600 by 1200) |
78.7 |
| Unreal Tournament 2004 (1600 by 1200) |
82.11 |
| Halo (1600 by 1200) |
93.66 |