Manufacturer’s Description
The NVIDIA GeForce 6800 GS graphics processing unit (GPU), is an addition to the Company?s award-winning line-up of GPUs. Just in time to power the holiday?s hottest gaming titles, the GeForce 6800 GS has astonishing horsepower and dramatically shifts performance expectations for graphics cards at midrange price points.Based on the award-winning GeForce 6 architecture, the GeForce 6800 GS GPU features advanced gaming technologies?including Shader Model 3.0, high-dynamic range (HDR) lighting, and NVIDIA Scalable Link Interface (SLI?) multi-GPU technology. The GeForce 6800 GS GPU also has a 256-bit memory interface and a dedicated video processing engine that delivers virtually unmatched high-definition video playback.EVGA video cards have attained "Designed for Windows XP" certification. These video cards have passed rigorous testing and take full advantage of all of the features and capabilities of Microsoft Windows XP.
The Specs
| Pricing | |
|---|---|
| Part Number | 256P2N386AX |
| Inventory Number | 24762 |
| Memory | |
| Memory type | DDR3 |
| Memory speed | 1000.0 MHz |
| Ports and Connections | |
| S-Video-In | Yes |
| Ports |
|
| DVI-Out | 1 |
| Audio Output | No |
| S-Video-Out | Yes |
| Composite-Video-In | Yes |
| Component Video | Yes |
| Composite-Video-Out | Yes |
| Audio Input | No |
| Included Software | |
| Windows XP x64 Driver | Yes |
Performance
| Performance | |
|---|---|
| Battlefield 2 (1024 by 768, antialiasing) | 56.38 |
| Half-Life 2 (1024 by 768, antialiasing) | 76.13 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) | 48.55 |
| Far Cry (1600 by 1200, antialiasing) | 35.74 |
| Half-Life 2 (1600 by 1200, antialiasing) | 39.8 |
| Doom 3 (1600 by 1200) | 59.17 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) | 81.52 |
| Half-Life 2 (1024 by 768) | 101.93 |
| Quake 4 (1024 by 768) | 80.43 |
| Battlefield 2 (1600 by 1200, antialiasing) | 31.84 |
| Battlefield 2 (1600 by 1200) | 41.77 |
| Splinter Cell Chaos Theory (1600 by 1200) | 34.26 |
| Quake 4 (1024 by 768, antialiasing) | 56.17 |
| Doom 3 (1024 by 768) | 87.33 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) | 62.75 |
| Splinter Cell Chaos Theory (1024 by 768) | 63.56 |
| Doom 3 (1024 by 768, antialiasing) | 62.1 |
| Battlefield 2 (1024 by 768) | 70.49 |
| Far Cry (1024 by 768, antialiasing) | 35.74 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) | 24.9 |
| Unreal Tournament 2004 (1024 by 768) | 82.37 |
| Doom 3 (1600 by 1200, antialiasing) | 32.5 |
| Far Cry (1024 by 768) | 85.63 |
| Quake 4 (1600 by 1200, antialiasing) | 27.97 |
| Half-Life 2 (1600 by 1200) | 56.6 |
| Halo (1024 by 768) | 110.58 |
| Quake 4 (1600 by 1200) | 41.8 |
| Far Cry (1600 by 1200) | 61.84 |
| Unreal Tournament 2004 (1600 by 1200) | 80.23 |
| Halo (1600 by 1200) | 59.75 |
