| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
57.84 |
| Half-Life 2 (1024 by 768, antialiasing) |
83.13 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
46.13 |
| Far Cry (1600 by 1200, antialiasing) |
41.51 |
| Half-Life 2 (1600 by 1200, antialiasing) |
47.2 |
| Doom 3 (1600 by 1200) |
45.03 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
79.31 |
| Half-Life 2 (1024 by 768) |
116.07 |
| Quake 4 (1024 by 768) |
83.4 |
| Battlefield 2 (1600 by 1200, antialiasing) |
32.17 |
| Battlefield 2 (1600 by 1200) |
40.54 |
| Splinter Cell Chaos Theory (1600 by 1200) |
37.07 |
| Quake 4 (1024 by 768, antialiasing) |
49.23 |
| Doom 3 (1024 by 768) |
80 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
67.85 |
| Splinter Cell Chaos Theory (1024 by 768) |
67.41 |
| Doom 3 (1024 by 768, antialiasing) |
49.3 |
| Battlefield 2 (1024 by 768) |
70.82 |
| Far Cry (1024 by 768, antialiasing) |
41.51 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
24.31 |
| Unreal Tournament 2004 (1024 by 768) |
80.79 |
| Doom 3 (1600 by 1200, antialiasing) |
26.27 |
| Far Cry (1024 by 768) |
82.86 |
| Quake 4 (1600 by 1200, antialiasing) |
25.63 |
| Half-Life 2 (1600 by 1200) |
75 |
| Halo (1024 by 768) |
120.01 |
| Quake 4 (1600 by 1200) |
41.6 |
| Far Cry (1600 by 1200) |
63.21 |
| Unreal Tournament 2004 (1600 by 1200) |
77.79 |
| Halo (1600 by 1200) |
67.52 |