| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
34.93 |
| Half-Life 2 (1024 by 768, antialiasing) |
48.27 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
27.99 |
| Far Cry (1600 by 1200, antialiasing) |
17.8 |
| Half-Life 2 (1600 by 1200, antialiasing) |
15.6 |
| Doom 3 (1600 by 1200) |
40.87 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
74.6 |
| Half-Life 2 (1024 by 768) |
82.13 |
| Quake 4 (1024 by 768) |
64.5 |
| Battlefield 2 (1600 by 1200, antialiasing) |
17.74 |
| Battlefield 2 (1600 by 1200) |
27.41 |
| Splinter Cell Chaos Theory (1600 by 1200) |
21.72 |
| Quake 4 (1024 by 768, antialiasing) |
36.87 |
| Doom 3 (1024 by 768) |
74.37 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
34.77 |
| Splinter Cell Chaos Theory (1024 by 768) |
38.38 |
| Doom 3 (1024 by 768, antialiasing) |
39 |
| Battlefield 2 (1024 by 768) |
47.85 |
| Far Cry (1024 by 768, antialiasing) |
17.8 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
14.2 |
| Unreal Tournament 2004 (1024 by 768) |
82.03 |
| Doom 3 (1600 by 1200, antialiasing) |
15.83 |
| Far Cry (1024 by 768) |
69.27 |
| Quake 4 (1600 by 1200, antialiasing) |
17.4 |
| Half-Life 2 (1600 by 1200) |
40.43 |
| Halo (1024 by 768) |
88.9 |
| Quake 4 (1600 by 1200) |
30.7 |
| Far Cry (1600 by 1200) |
38.97 |
| Unreal Tournament 2004 (1600 by 1200) |
70.83 |
| Halo (1600 by 1200) |
45.13 |