| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
76.53 |
| Half-Life 2 (1024 by 768, antialiasing) |
112.73 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
80.91 |
| Far Cry (1600 by 1200, antialiasing) |
55.5 |
| Half-Life 2 (1600 by 1200, antialiasing) |
75.83 |
| Doom 3 (1600 by 1200) |
83.6 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.27 |
| Half-Life 2 (1024 by 768) |
116.37 |
| Quake 4 (1024 by 768) |
124.47 |
| Battlefield 2 (1600 by 1200, antialiasing) |
54.23 |
| Battlefield 2 (1600 by 1200) |
71.32 |
| Splinter Cell Chaos Theory (1600 by 1200) |
62.05 |
| Quake 4 (1024 by 768, antialiasing) |
98.97 |
| Doom 3 (1024 by 768) |
92.2 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
81.6 |
| Splinter Cell Chaos Theory (1024 by 768) |
104.82 |
| Doom 3 (1024 by 768, antialiasing) |
85.67 |
| Battlefield 2 (1024 by 768) |
78.28 |
| Far Cry (1024 by 768, antialiasing) |
55.5 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
43.06 |
| Unreal Tournament 2004 (1024 by 768) |
82.33 |
| Doom 3 (1600 by 1200, antialiasing) |
53.7 |
| Far Cry (1024 by 768) |
85.87 |
| Quake 4 (1600 by 1200, antialiasing) |
52.47 |
| Half-Life 2 (1600 by 1200) |
101.4 |
| Halo (1024 by 768) |
138.33 |
| Quake 4 (1600 by 1200) |
80.87 |
| Far Cry (1600 by 1200) |
83 |
| Unreal Tournament 2004 (1600 by 1200) |
81.93 |
| Halo (1600 by 1200) |
108.67 |