| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
74.93 |
| Half-Life 2 (1024 by 768, antialiasing) |
104.8 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
66.19 |
| Far Cry (1600 by 1200, antialiasing) |
52.12 |
| Half-Life 2 (1600 by 1200, antialiasing) |
64.27 |
| Doom 3 (1600 by 1200) |
59.7 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
79.75 |
| Half-Life 2 (1024 by 768) |
121.8 |
| Quake 4 (1024 by 768) |
107.63 |
| Battlefield 2 (1600 by 1200, antialiasing) |
46.81 |
| Battlefield 2 (1600 by 1200) |
59.79 |
| Splinter Cell Chaos Theory (1600 by 1200) |
47.1 |
| Quake 4 (1024 by 768, antialiasing) |
78.9 |
| Doom 3 (1024 by 768) |
90.8 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
76.27 |
| Splinter Cell Chaos Theory (1024 by 768) |
87.3 |
| Doom 3 (1024 by 768, antialiasing) |
77.43 |
| Battlefield 2 (1024 by 768) |
78.41 |
| Far Cry (1024 by 768, antialiasing) |
52.12 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
34.47 |
| Unreal Tournament 2004 (1024 by 768) |
81 |
| Doom 3 (1600 by 1200, antialiasing) |
42.7 |
| Far Cry (1024 by 768) |
81.84 |
| Quake 4 (1600 by 1200, antialiasing) |
41.6 |
| Half-Life 2 (1600 by 1200) |
90.2 |
| Halo (1024 by 768) |
132.84 |
| Quake 4 (1600 by 1200) |
57.97 |
| Far Cry (1600 by 1200) |
69.95 |
| Unreal Tournament 2004 (1600 by 1200) |
79.17 |
| Halo (1600 by 1200) |
86.82 |