| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
75.07 |
| Half-Life 2 (1024 by 768, antialiasing) |
104.5 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
66.21 |
| Far Cry (1600 by 1200, antialiasing) |
52.58 |
| Half-Life 2 (1600 by 1200, antialiasing) |
64.27 |
| Doom 3 (1600 by 1200) |
59.83 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
79.84 |
| Half-Life 2 (1024 by 768) |
121.57 |
| Quake 4 (1024 by 768) |
106.83 |
| Battlefield 2 (1600 by 1200, antialiasing) |
46.82 |
| Battlefield 2 (1600 by 1200) |
59.73 |
| Splinter Cell Chaos Theory (1600 by 1200) |
47.1 |
| Quake 4 (1024 by 768, antialiasing) |
78.93 |
| Doom 3 (1024 by 768) |
90.83 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
76.34 |
| Splinter Cell Chaos Theory (1024 by 768) |
87.37 |
| Doom 3 (1024 by 768, antialiasing) |
77.53 |
| Battlefield 2 (1024 by 768) |
78.49 |
| Far Cry (1024 by 768, antialiasing) |
52.58 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
34.47 |
| Unreal Tournament 2004 (1024 by 768) |
81.01 |
| Doom 3 (1600 by 1200, antialiasing) |
42.67 |
| Far Cry (1024 by 768) |
83.28 |
| Quake 4 (1600 by 1200, antialiasing) |
41.6 |
| Half-Life 2 (1600 by 1200) |
90.37 |
| Halo (1024 by 768) |
133.19 |
| Quake 4 (1600 by 1200) |
58 |
| Far Cry (1600 by 1200) |
70.08 |
| Unreal Tournament 2004 (1600 by 1200) |
79.16 |
| Halo (1600 by 1200) |
86.87 |