| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
49.3 |
| Half-Life 2 (1024 by 768, antialiasing) |
68.67 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
35.99 |
| Far Cry (1600 by 1200, antialiasing) |
32.25 |
| Half-Life 2 (1600 by 1200, antialiasing) |
37.7 |
| Doom 3 (1600 by 1200) |
36.13 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
77.35 |
| Half-Life 2 (1024 by 768) |
107.5 |
| Quake 4 (1024 by 768) |
68.1 |
| Battlefield 2 (1600 by 1200, antialiasing) |
26.42 |
| Battlefield 2 (1600 by 1200) |
33.24 |
| Splinter Cell Chaos Theory (1600 by 1200) |
28.73 |
| Quake 4 (1024 by 768, antialiasing) |
40.5 |
| Doom 3 (1024 by 768) |
68.87 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
54.98 |
| Splinter Cell Chaos Theory (1024 by 768) |
51.21 |
| Doom 3 (1024 by 768, antialiasing) |
41.6 |
| Battlefield 2 (1024 by 768) |
61.41 |
| Far Cry (1024 by 768, antialiasing) |
32.25 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
19.08 |
| Unreal Tournament 2004 (1024 by 768) |
80.26 |
| Doom 3 (1600 by 1200, antialiasing) |
21.3 |
| Far Cry (1024 by 768) |
80.59 |
| Quake 4 (1600 by 1200, antialiasing) |
20.73 |
| Half-Life 2 (1600 by 1200) |
60.17 |
| Halo (1024 by 768) |
104.93 |
| Quake 4 (1600 by 1200) |
33.5 |
| Far Cry (1600 by 1200) |
53.33 |
| Unreal Tournament 2004 (1600 by 1200) |
74.19 |
| Halo (1600 by 1200) |
53.33 |