| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
57.49 |
| Half-Life 2 (1024 by 768, antialiasing) |
71.93 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
48.89 |
| Far Cry (1600 by 1200, antialiasing) |
36.47 |
| Half-Life 2 (1600 by 1200, antialiasing) |
39.03 |
| Doom 3 (1600 by 1200) |
59.2 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
81.5 |
| Half-Life 2 (1024 by 768) |
97.77 |
| Quake 4 (1024 by 768) |
79.27 |
| Battlefield 2 (1600 by 1200, antialiasing) |
29.95 |
| Battlefield 2 (1600 by 1200) |
43.41 |
| Splinter Cell Chaos Theory (1600 by 1200) |
35.32 |
| Quake 4 (1024 by 768, antialiasing) |
57.5 |
| Doom 3 (1024 by 768) |
85.73 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
63.07 |
| Splinter Cell Chaos Theory (1024 by 768) |
63.91 |
| Doom 3 (1024 by 768, antialiasing) |
65.7 |
| Battlefield 2 (1024 by 768) |
71.02 |
| Far Cry (1024 by 768, antialiasing) |
36.47 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
25.9 |
| Unreal Tournament 2004 (1024 by 768) |
82.53 |
| Doom 3 (1600 by 1200, antialiasing) |
36.5 |
| Far Cry (1024 by 768) |
86.87 |
| Quake 4 (1600 by 1200, antialiasing) |
29.9 |
| Half-Life 2 (1600 by 1200) |
57.37 |
| Halo (1024 by 768) |
112.03 |
| Quake 4 (1600 by 1200) |
42.87 |
| Far Cry (1600 by 1200) |
65.1 |
| Unreal Tournament 2004 (1600 by 1200) |
80.67 |
| Halo (1600 by 1200) |
62.3 |