| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
79.1 |
| Half-Life 2 (1024 by 768, antialiasing) |
119.47 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
101.2 |
| Far Cry (1600 by 1200, antialiasing) |
67.9 |
| Half-Life 2 (1600 by 1200, antialiasing) |
84.4 |
| Doom 3 (1600 by 1200) |
91.4 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.3 |
| Half-Life 2 (1024 by 768) |
123.43 |
| Quake 4 (1024 by 768) |
127.23 |
| Battlefield 2 (1600 by 1200, antialiasing) |
75.7 |
| Battlefield 2 (1600 by 1200) |
78.3 |
| Splinter Cell Chaos Theory (1600 by 1200) |
79.4 |
| Quake 4 (1024 by 768, antialiasing) |
119.53 |
| Doom 3 (1024 by 768) |
93.53 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
82.27 |
| Splinter Cell Chaos Theory (1024 by 768) |
120.17 |
| Doom 3 (1024 by 768, antialiasing) |
92.33 |
| Battlefield 2 (1024 by 768) |
79.27 |
| Far Cry (1024 by 768, antialiasing) |
67.9 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
56.1 |
| Unreal Tournament 2004 (1024 by 768) |
82.43 |
| Doom 3 (1600 by 1200, antialiasing) |
70.13 |
| Far Cry (1024 by 768) |
87.4 |
| Quake 4 (1600 by 1200, antialiasing) |
72.03 |
| Half-Life 2 (1600 by 1200) |
103.63 |
| Halo (1024 by 768) |
141.3 |
| Quake 4 (1600 by 1200) |
107.93 |
| Far Cry (1600 by 1200) |
87.13 |
| Unreal Tournament 2004 (1600 by 1200) |
82.3 |
| Halo (1600 by 1200) |
122.3 |