| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
40.33 |
| Half-Life 2 (1024 by 768, antialiasing) |
47.53 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
27.57 |
| Far Cry (1600 by 1200, antialiasing) |
20.1 |
| Half-Life 2 (1600 by 1200, antialiasing) |
23.4 |
| Doom 3 (1600 by 1200) |
43.2 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
76.81 |
| Half-Life 2 (1024 by 768) |
71.1 |
| Quake 4 (1024 by 768) |
65.27 |
| Battlefield 2 (1600 by 1200, antialiasing) |
22.19 |
| Battlefield 2 (1600 by 1200) |
31.32 |
| Splinter Cell Chaos Theory (1600 by 1200) |
21.58 |
| Quake 4 (1024 by 768, antialiasing) |
38.6 |
| Doom 3 (1024 by 768) |
76.23 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
43.44 |
| Splinter Cell Chaos Theory (1024 by 768) |
38.07 |
| Doom 3 (1024 by 768, antialiasing) |
40.47 |
| Battlefield 2 (1024 by 768) |
53.47 |
| Far Cry (1024 by 768, antialiasing) |
20.1 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
14.41 |
| Unreal Tournament 2004 (1024 by 768) |
82.11 |
| Doom 3 (1600 by 1200, antialiasing) |
19.5 |
| Far Cry (1024 by 768) |
74.02 |
| Quake 4 (1600 by 1200, antialiasing) |
18.1 |
| Half-Life 2 (1600 by 1200) |
36.37 |
| Halo (1024 by 768) |
88.36 |
| Quake 4 (1600 by 1200) |
32.3 |
| Far Cry (1600 by 1200) |
41.96 |
| Unreal Tournament 2004 (1600 by 1200) |
72.25 |
| Halo (1600 by 1200) |
44.83 |