| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
29.8 |
| Half-Life 2 (1024 by 768, antialiasing) |
37.77 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
21.51 |
| Far Cry (1600 by 1200, antialiasing) |
14.81 |
| Half-Life 2 (1600 by 1200, antialiasing) |
18.6 |
| Doom 3 (1600 by 1200) |
32 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
63.52 |
| Half-Life 2 (1024 by 768) |
58.8 |
| Quake 4 (1024 by 768) |
47 |
| Battlefield 2 (1600 by 1200, antialiasing) |
15.41 |
| Battlefield 2 (1600 by 1200) |
20.82 |
| Splinter Cell Chaos Theory (1600 by 1200) |
16.45 |
| Quake 4 (1024 by 768, antialiasing) |
28.3 |
| Doom 3 (1024 by 768) |
60.8 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
31.03 |
| Splinter Cell Chaos Theory (1024 by 768) |
30 |
| Doom 3 (1024 by 768, antialiasing) |
30.5 |
| Battlefield 2 (1024 by 768) |
38.88 |
| Far Cry (1024 by 768, antialiasing) |
14.81 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
10.82 |
| Unreal Tournament 2004 (1024 by 768) |
80.38 |
| Doom 3 (1600 by 1200, antialiasing) |
14.4 |
| Far Cry (1024 by 768) |
60.64 |
| Quake 4 (1600 by 1200, antialiasing) |
12.9 |
| Half-Life 2 (1600 by 1200) |
30.1 |
| Halo (1024 by 768) |
64.03 |
| Quake 4 (1600 by 1200) |
22.7 |
| Far Cry (1600 by 1200) |
31.07 |
| Unreal Tournament 2004 (1600 by 1200) |
55.47 |
| Halo (1600 by 1200) |
31.84 |