| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
21.91 |
| Half-Life 2 (1024 by 768, antialiasing) |
25.47 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
12.96 |
| Far Cry (1600 by 1200, antialiasing) |
6.35 |
| Half-Life 2 (1600 by 1200, antialiasing) |
8.4 |
| Doom 3 (1600 by 1200) |
10.2 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
37.84 |
| Half-Life 2 (1024 by 768) |
45.8 |
| Quake 4 (1024 by 768) |
24.77 |
| Battlefield 2 (1600 by 1200, antialiasing) |
7.88 |
| Battlefield 2 (1600 by 1200) |
12.49 |
| Splinter Cell Chaos Theory (1600 by 1200) |
9.29 |
| Quake 4 (1024 by 768, antialiasing) |
16 |
| Doom 3 (1024 by 768) |
23.97 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
9.54 |
| Splinter Cell Chaos Theory (1024 by 768) |
17.53 |
| Doom 3 (1024 by 768, antialiasing) |
15.73 |
| Battlefield 2 (1024 by 768) |
26.71 |
| Far Cry (1024 by 768, antialiasing) |
6.35 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
4.11 |
| Unreal Tournament 2004 (1024 by 768) |
67.7 |
| Doom 3 (1600 by 1200, antialiasing) |
4.4 |
| Far Cry (1024 by 768) |
37.39 |
| Quake 4 (1600 by 1200, antialiasing) |
4.7 |
| Half-Life 2 (1600 by 1200) |
17.87 |
| Halo (1024 by 768) |
44.89 |
| Quake 4 (1600 by 1200) |
10.4 |
| Far Cry (1600 by 1200) |
15.06 |
| Unreal Tournament 2004 (1600 by 1200) |
32.18 |
| Halo (1600 by 1200) |
18.09 |