| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
79.85 |
| Half-Life 2 (1024 by 768, antialiasing) |
120.1 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
97.75 |
| Far Cry (1600 by 1200, antialiasing) |
73.2 |
| Half-Life 2 (1600 by 1200, antialiasing) |
94.63 |
| Doom 3 (1600 by 1200) |
88.43 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
80.86 |
| Half-Life 2 (1024 by 768) |
126.6 |
| Quake 4 (1024 by 768) |
122.9 |
| Battlefield 2 (1600 by 1200, antialiasing) |
79.4 |
| Battlefield 2 (1600 by 1200) |
79.68 |
| Splinter Cell Chaos Theory (1600 by 1200) |
79.76 |
| Quake 4 (1024 by 768, antialiasing) |
109.97 |
| Doom 3 (1024 by 768) |
95.2 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
79.2 |
| Splinter Cell Chaos Theory (1024 by 768) |
115.54 |
| Doom 3 (1024 by 768, antialiasing) |
91.23 |
| Battlefield 2 (1024 by 768) |
79.92 |
| Far Cry (1024 by 768, antialiasing) |
73.2 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
54.49 |
| Unreal Tournament 2004 (1024 by 768) |
81.44 |
| Doom 3 (1600 by 1200, antialiasing) |
67.5 |
| Far Cry (1024 by 768) |
84.01 |
| Quake 4 (1600 by 1200, antialiasing) |
63.6 |
| Half-Life 2 (1600 by 1200) |
117.03 |
| Halo (1024 by 768) |
141.99 |
| Quake 4 (1600 by 1200) |
92.53 |
| Far Cry (1600 by 1200) |
84.47 |
| Unreal Tournament 2004 (1600 by 1200) |
80.2 |
| Halo (1600 by 1200) |
128.08 |