| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
53 |
| Half-Life 2 (1024 by 768, antialiasing) |
48.63 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
30.66 |
| Far Cry (1600 by 1200, antialiasing) |
24.75 |
| Half-Life 2 (1600 by 1200, antialiasing) |
27.3 |
| Doom 3 (1600 by 1200) |
29.6 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
70.6 |
| Half-Life 2 (1024 by 768) |
90.8 |
| Quake 4 (1024 by 768) |
48.93 |
| Battlefield 2 (1600 by 1200, antialiasing) |
24.93 |
| Battlefield 2 (1600 by 1200) |
34.4 |
| Splinter Cell Chaos Theory (1600 by 1200) |
22.94 |
| Quake 4 (1024 by 768, antialiasing) |
35.33 |
| Doom 3 (1024 by 768) |
58.67 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
37.48 |
| Splinter Cell Chaos Theory (1024 by 768) |
40.59 |
| Doom 3 (1024 by 768, antialiasing) |
41.4 |
| Battlefield 2 (1024 by 768) |
67.87 |
| Far Cry (1024 by 768, antialiasing) |
24.75 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
12.95 |
| Unreal Tournament 2004 (1024 by 768) |
79.18 |
| Doom 3 (1600 by 1200, antialiasing) |
19.67 |
| Far Cry (1024 by 768) |
75.92 |
| Quake 4 (1600 by 1200, antialiasing) |
17.5 |
| Half-Life 2 (1600 by 1200) |
45.8 |
| Halo (1024 by 768) |
96.47 |
| Quake 4 (1600 by 1200) |
24.43 |
| Far Cry (1600 by 1200) |
44.43 |
| Unreal Tournament 2004 (1600 by 1200) |
63.07 |
| Halo (1600 by 1200) |
46.37 |