| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
25.46 |
| Half-Life 2 (1024 by 768, antialiasing) |
31 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
16.66 |
| Far Cry (1600 by 1200, antialiasing) |
9.12 |
| Half-Life 2 (1600 by 1200, antialiasing) |
11.67 |
| Doom 3 (1600 by 1200) |
15.07 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
46.92 |
| Half-Life 2 (1024 by 768) |
52.63 |
| Quake 4 (1024 by 768) |
31.1 |
| Battlefield 2 (1600 by 1200, antialiasing) |
10.05 |
| Battlefield 2 (1600 by 1200) |
14.03 |
| Splinter Cell Chaos Theory (1600 by 1200) |
11.84 |
| Quake 4 (1024 by 768, antialiasing) |
20.4 |
| Doom 3 (1024 by 768) |
33 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
14.69 |
| Splinter Cell Chaos Theory (1024 by 768) |
22.04 |
| Doom 3 (1024 by 768, antialiasing) |
21.2 |
| Battlefield 2 (1024 by 768) |
29.31 |
| Far Cry (1024 by 768, antialiasing) |
9.12 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
5.86 |
| Unreal Tournament 2004 (1024 by 768) |
74.25 |
| Doom 3 (1600 by 1200, antialiasing) |
6.1 |
| Far Cry (1024 by 768) |
47.18 |
| Quake 4 (1600 by 1200, antialiasing) |
6.5 |
| Half-Life 2 (1600 by 1200) |
22 |
| Halo (1024 by 768) |
51.54 |
| Quake 4 (1600 by 1200) |
14.3 |
| Far Cry (1600 by 1200) |
19.85 |
| Unreal Tournament 2004 (1600 by 1200) |
39.94 |
| Halo (1600 by 1200) |
21.39 |