| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
76.22 |
| Half-Life 2 (1024 by 768, antialiasing) |
119.13 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
87.12 |
| Far Cry (1600 by 1200, antialiasing) |
59.59 |
| Half-Life 2 (1600 by 1200, antialiasing) |
84.17 |
| Doom 3 (1600 by 1200) |
87.03 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
81.37 |
| Half-Life 2 (1024 by 768) |
121.8 |
| Quake 4 (1024 by 768) |
128.13 |
| Battlefield 2 (1600 by 1200, antialiasing) |
58.66 |
| Battlefield 2 (1600 by 1200) |
73.35 |
| Splinter Cell Chaos Theory (1600 by 1200) |
67.82 |
| Quake 4 (1024 by 768, antialiasing) |
113.8 |
| Doom 3 (1024 by 768) |
92.23 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
81.28 |
| Splinter Cell Chaos Theory (1024 by 768) |
110.06 |
| Doom 3 (1024 by 768, antialiasing) |
88.37 |
| Battlefield 2 (1024 by 768) |
77.4 |
| Far Cry (1024 by 768, antialiasing) |
59.59 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
46.59 |
| Unreal Tournament 2004 (1024 by 768) |
81.43 |
| Doom 3 (1600 by 1200, antialiasing) |
58.67 |
| Far Cry (1024 by 768) |
84.77 |
| Quake 4 (1600 by 1200, antialiasing) |
62.3 |
| Half-Life 2 (1600 by 1200) |
109.87 |
| Halo (1024 by 768) |
138.08 |
| Quake 4 (1600 by 1200) |
100.23 |
| Far Cry (1600 by 1200) |
83.59 |
| Unreal Tournament 2004 (1600 by 1200) |
81.51 |
| Halo (1600 by 1200) |
115.41 |