| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
79.3 |
| Half-Life 2 (1024 by 768, antialiasing) |
119.37 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
96.2 |
| Far Cry (1600 by 1200, antialiasing) |
70.38 |
| Half-Life 2 (1600 by 1200, antialiasing) |
94.33 |
| Doom 3 (1600 by 1200) |
84.17 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
80.02 |
| Half-Life 2 (1024 by 768) |
125.5 |
| Quake 4 (1024 by 768) |
122.13 |
| Battlefield 2 (1600 by 1200, antialiasing) |
78.7 |
| Battlefield 2 (1600 by 1200) |
79.2 |
| Splinter Cell Chaos Theory (1600 by 1200) |
78.14 |
| Quake 4 (1024 by 768, antialiasing) |
105.27 |
| Doom 3 (1024 by 768) |
94.17 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
78.44 |
| Splinter Cell Chaos Theory (1024 by 768) |
114.17 |
| Doom 3 (1024 by 768, antialiasing) |
89.67 |
| Battlefield 2 (1024 by 768) |
79.5 |
| Far Cry (1024 by 768, antialiasing) |
70.38 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
53.82 |
| Unreal Tournament 2004 (1024 by 768) |
80.8 |
| Doom 3 (1600 by 1200, antialiasing) |
65.1 |
| Far Cry (1024 by 768) |
85.68 |
| Quake 4 (1600 by 1200, antialiasing) |
60 |
| Half-Life 2 (1600 by 1200) |
116.4 |
| Halo (1024 by 768) |
141.7 |
| Quake 4 (1600 by 1200) |
83.87 |
| Far Cry (1600 by 1200) |
83.62 |
| Unreal Tournament 2004 (1600 by 1200) |
79.75 |
| Halo (1600 by 1200) |
126.85 |