| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
76.33 |
| Half-Life 2 (1024 by 768, antialiasing) |
117.33 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
80.99 |
| Far Cry (1600 by 1200, antialiasing) |
55.75 |
| Half-Life 2 (1600 by 1200, antialiasing) |
77.17 |
| Doom 3 (1600 by 1200) |
84.53 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
81.44 |
| Half-Life 2 (1024 by 768) |
121.87 |
| Quake 4 (1024 by 768) |
128.03 |
| Battlefield 2 (1600 by 1200, antialiasing) |
54.96 |
| Battlefield 2 (1600 by 1200) |
71.7 |
| Splinter Cell Chaos Theory (1600 by 1200) |
62.16 |
| Quake 4 (1024 by 768, antialiasing) |
108.63 |
| Doom 3 (1024 by 768) |
92.1 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
81.12 |
| Splinter Cell Chaos Theory (1024 by 768) |
104.27 |
| Doom 3 (1024 by 768, antialiasing) |
86.77 |
| Battlefield 2 (1024 by 768) |
77.7 |
| Far Cry (1024 by 768, antialiasing) |
55.75 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
43.15 |
| Unreal Tournament 2004 (1024 by 768) |
81.49 |
| Doom 3 (1600 by 1200, antialiasing) |
55 |
| Far Cry (1024 by 768) |
85.63 |
| Quake 4 (1600 by 1200, antialiasing) |
57.97 |
| Half-Life 2 (1600 by 1200) |
104.5 |
| Halo (1024 by 768) |
136.7 |
| Quake 4 (1600 by 1200) |
93.17 |
| Far Cry (1600 by 1200) |
82.2 |
| Unreal Tournament 2004 (1600 by 1200) |
81.4 |
| Halo (1600 by 1200) |
108.66 |