| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
69.6 |
| Half-Life 2 (1024 by 768, antialiasing) |
95.53 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
51.16 |
| Far Cry (1600 by 1200, antialiasing) |
37.35 |
| Half-Life 2 (1600 by 1200, antialiasing) |
49.17 |
| Doom 3 (1600 by 1200) |
70.97 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
81.83 |
| Half-Life 2 (1024 by 768) |
116.3 |
| Quake 4 (1024 by 768) |
115.77 |
| Battlefield 2 (1600 by 1200, antialiasing) |
39.02 |
| Battlefield 2 (1600 by 1200) |
56.35 |
| Splinter Cell Chaos Theory (1600 by 1200) |
40.25 |
| Quake 4 (1024 by 768, antialiasing) |
73.77 |
| Doom 3 (1024 by 768) |
91.13 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
73.08 |
| Splinter Cell Chaos Theory (1024 by 768) |
71.27 |
| Doom 3 (1024 by 768, antialiasing) |
68.9 |
| Battlefield 2 (1024 by 768) |
76.81 |
| Far Cry (1024 by 768, antialiasing) |
37.35 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
26.53 |
| Unreal Tournament 2004 (1024 by 768) |
81.85 |
| Doom 3 (1600 by 1200, antialiasing) |
35.9 |
| Far Cry (1024 by 768) |
84.89 |
| Quake 4 (1600 by 1200, antialiasing) |
36.3 |
| Half-Life 2 (1600 by 1200) |
75.1 |
| Halo (1024 by 768) |
126.01 |
| Quake 4 (1600 by 1200) |
64.9 |
| Far Cry (1600 by 1200) |
67.2 |
| Unreal Tournament 2004 (1600 by 1200) |
81.44 |
| Halo (1600 by 1200) |
78.43 |