| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
76.39 |
| Half-Life 2 (1024 by 768, antialiasing) |
120.97 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
93.56 |
| Far Cry (1600 by 1200, antialiasing) |
63.22 |
| Half-Life 2 (1600 by 1200, antialiasing) |
89 |
| Doom 3 (1600 by 1200) |
88.07 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
81.78 |
| Half-Life 2 (1024 by 768) |
122.7 |
| Quake 4 (1024 by 768) |
127.5 |
| Battlefield 2 (1600 by 1200, antialiasing) |
61.11 |
| Battlefield 2 (1600 by 1200) |
74.03 |
| Splinter Cell Chaos Theory (1600 by 1200) |
72.6 |
| Quake 4 (1024 by 768, antialiasing) |
117.37 |
| Doom 3 (1024 by 768) |
92.03 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
81.82 |
| Splinter Cell Chaos Theory (1024 by 768) |
114.96 |
| Doom 3 (1024 by 768, antialiasing) |
89.47 |
| Battlefield 2 (1024 by 768) |
77.52 |
| Far Cry (1024 by 768, antialiasing) |
63.22 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
50.63 |
| Unreal Tournament 2004 (1024 by 768) |
81.79 |
| Doom 3 (1600 by 1200, antialiasing) |
62.73 |
| Far Cry (1024 by 768) |
86.17 |
| Quake 4 (1600 by 1200, antialiasing) |
67.17 |
| Half-Life 2 (1600 by 1200) |
112.63 |
| Halo (1024 by 768) |
139.11 |
| Quake 4 (1600 by 1200) |
105.6 |
| Far Cry (1600 by 1200) |
84.99 |
| Unreal Tournament 2004 (1600 by 1200) |
81.93 |
| Halo (1600 by 1200) |
118.51 |