| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
73.11 |
| Half-Life 2 (1024 by 768, antialiasing) |
94.2 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
55.96 |
| Far Cry (1600 by 1200, antialiasing) |
46.15 |
| Half-Life 2 (1600 by 1200, antialiasing) |
55.37 |
| Doom 3 (1600 by 1200) |
54.53 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
80.69 |
| Half-Life 2 (1024 by 768) |
118.47 |
| Quake 4 (1024 by 768) |
90.93 |
| Battlefield 2 (1600 by 1200, antialiasing) |
42.46 |
| Battlefield 2 (1600 by 1200) |
52.65 |
| Splinter Cell Chaos Theory (1600 by 1200) |
40.55 |
| Quake 4 (1024 by 768, antialiasing) |
63.5 |
| Doom 3 (1024 by 768) |
86.5 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
75.44 |
| Splinter Cell Chaos Theory (1024 by 768) |
74.43 |
| Doom 3 (1024 by 768, antialiasing) |
68 |
| Battlefield 2 (1024 by 768) |
77.62 |
| Far Cry (1024 by 768, antialiasing) |
46.15 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
29.27 |
| Unreal Tournament 2004 (1024 by 768) |
81.29 |
| Doom 3 (1600 by 1200, antialiasing) |
35.63 |
| Far Cry (1024 by 768) |
85.34 |
| Quake 4 (1600 by 1200, antialiasing) |
33.3 |
| Half-Life 2 (1600 by 1200) |
77.77 |
| Halo (1024 by 768) |
129.32 |
| Quake 4 (1600 by 1200) |
48.47 |
| Far Cry (1600 by 1200) |
64.96 |
| Unreal Tournament 2004 (1600 by 1200) |
80.25 |
| Halo (1600 by 1200) |
75.36 |