| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
74.81 |
| Half-Life 2 (1024 by 768, antialiasing) |
116.3 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
95.3 |
| Far Cry (1600 by 1200, antialiasing) |
67.16 |
| Half-Life 2 (1600 by 1200, antialiasing) |
87.33 |
| Doom 3 (1600 by 1200) |
83.67 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
78.92 |
| Half-Life 2 (1024 by 768) |
123.03 |
| Quake 4 (1024 by 768) |
118.73 |
| Battlefield 2 (1600 by 1200, antialiasing) |
72.63 |
| Battlefield 2 (1600 by 1200) |
75.02 |
| Splinter Cell Chaos Theory (1600 by 1200) |
74.52 |
| Quake 4 (1024 by 768, antialiasing) |
103.07 |
| Doom 3 (1024 by 768) |
94.9 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
74.61 |
| Splinter Cell Chaos Theory (1024 by 768) |
115.14 |
| Doom 3 (1024 by 768, antialiasing) |
89.87 |
| Battlefield 2 (1024 by 768) |
75.86 |
| Far Cry (1024 by 768, antialiasing) |
67.16 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
53.46 |
| Unreal Tournament 2004 (1024 by 768) |
79.53 |
| Doom 3 (1600 by 1200, antialiasing) |
62.67 |
| Far Cry (1024 by 768) |
81.5 |
| Quake 4 (1600 by 1200, antialiasing) |
57.6 |
| Half-Life 2 (1600 by 1200) |
111.83 |
| Halo (1024 by 768) |
138.51 |
| Quake 4 (1600 by 1200) |
81.67 |
| Far Cry (1600 by 1200) |
78.93 |
| Unreal Tournament 2004 (1600 by 1200) |
78.98 |
| Halo (1600 by 1200) |
123.07 |