| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
79.53 |
| Half-Life 2 (1024 by 768, antialiasing) |
127.1 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
115.78 |
| Far Cry (1600 by 1200, antialiasing) |
84.9 |
| Half-Life 2 (1600 by 1200, antialiasing) |
124.4 |
| Doom 3 (1600 by 1200) |
91 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
81.81 |
| Half-Life 2 (1024 by 768) |
126.97 |
| Quake 4 (1024 by 768) |
123.9 |
| Battlefield 2 (1600 by 1200, antialiasing) |
79.38 |
| Battlefield 2 (1600 by 1200) |
79.51 |
| Splinter Cell Chaos Theory (1600 by 1200) |
123.59 |
| Quake 4 (1024 by 768, antialiasing) |
122.83 |
| Doom 3 (1024 by 768) |
90.83 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
81.62 |
| Splinter Cell Chaos Theory (1024 by 768) |
130.31 |
| Doom 3 (1024 by 768, antialiasing) |
91.07 |
| Battlefield 2 (1024 by 768) |
79.7 |
| Far Cry (1024 by 768, antialiasing) |
84.9 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
65.67 |
| Unreal Tournament 2004 (1024 by 768) |
81.85 |
| Doom 3 (1600 by 1200, antialiasing) |
88.5 |
| Far Cry (1024 by 768) |
84.36 |
| Quake 4 (1600 by 1200, antialiasing) |
113.53 |
| Half-Life 2 (1600 by 1200) |
126.03 |
| Halo (1024 by 768) |
137.41 |
| Quake 4 (1600 by 1200) |
123.5 |
| Far Cry (1600 by 1200) |
88.01 |
| Unreal Tournament 2004 (1600 by 1200) |
81.68 |
| Halo (1600 by 1200) |
122.67 |