| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
75.42 |
| Half-Life 2 (1024 by 768, antialiasing) |
109.97 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
80.09 |
| Far Cry (1600 by 1200, antialiasing) |
60.01 |
| Half-Life 2 (1600 by 1200, antialiasing) |
75.9 |
| Doom 3 (1600 by 1200) |
73.37 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
79.18 |
| Half-Life 2 (1024 by 768) |
122.13 |
| Quake 4 (1024 by 768) |
113.93 |
| Battlefield 2 (1600 by 1200, antialiasing) |
69.22 |
| Battlefield 2 (1600 by 1200) |
74.61 |
| Splinter Cell Chaos Theory (1600 by 1200) |
62.4 |
| Quake 4 (1024 by 768, antialiasing) |
86.67 |
| Doom 3 (1024 by 768) |
94.7 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
77.49 |
| Splinter Cell Chaos Theory (1024 by 768) |
101.67 |
| Doom 3 (1024 by 768, antialiasing) |
83.93 |
| Battlefield 2 (1024 by 768) |
76.3 |
| Far Cry (1024 by 768, antialiasing) |
60.01 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
45.56 |
| Unreal Tournament 2004 (1024 by 768) |
79.6 |
| Doom 3 (1600 by 1200, antialiasing) |
48.5 |
| Far Cry (1024 by 768) |
81.21 |
| Quake 4 (1600 by 1200, antialiasing) |
45.9 |
| Half-Life 2 (1600 by 1200) |
103.27 |
| Halo (1024 by 768) |
136.59 |
| Quake 4 (1600 by 1200) |
66.8 |
| Far Cry (1600 by 1200) |
76.37 |
| Unreal Tournament 2004 (1600 by 1200) |
79.45 |
| Halo (1600 by 1200) |
112.27 |