| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
68.92 |
| Half-Life 2 (1024 by 768, antialiasing) |
81.6 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
47.82 |
| Far Cry (1600 by 1200, antialiasing) |
34.58 |
| Half-Life 2 (1600 by 1200, antialiasing) |
41.33 |
| Doom 3 (1600 by 1200) |
65.43 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.42 |
| Half-Life 2 (1024 by 768) |
102.77 |
| Quake 4 (1024 by 768) |
112.53 |
| Battlefield 2 (1600 by 1200, antialiasing) |
37.26 |
| Battlefield 2 (1600 by 1200) |
55.42 |
| Splinter Cell Chaos Theory (1600 by 1200) |
37.82 |
| Quake 4 (1024 by 768, antialiasing) |
69.3 |
| Doom 3 (1024 by 768) |
89.37 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
69.22 |
| Splinter Cell Chaos Theory (1024 by 768) |
67.08 |
| Doom 3 (1024 by 768, antialiasing) |
64.67 |
| Battlefield 2 (1024 by 768) |
76.98 |
| Far Cry (1024 by 768, antialiasing) |
34.58 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
24.63 |
| Unreal Tournament 2004 (1024 by 768) |
82.5 |
| Doom 3 (1600 by 1200, antialiasing) |
33.2 |
| Far Cry (1024 by 768) |
86.06 |
| Quake 4 (1600 by 1200, antialiasing) |
33.5 |
| Half-Life 2 (1600 by 1200) |
60.23 |
| Halo (1024 by 768) |
125.11 |
| Quake 4 (1600 by 1200) |
58.9 |
| Far Cry (1600 by 1200) |
64.13 |
| Unreal Tournament 2004 (1600 by 1200) |
81.34 |
| Halo (1600 by 1200) |
75.27 |