| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
78.64 |
| Half-Life 2 (1024 by 768, antialiasing) |
117.73 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
92.54 |
| Far Cry (1600 by 1200, antialiasing) |
65.21 |
| Half-Life 2 (1600 by 1200, antialiasing) |
80.77 |
| Doom 3 (1600 by 1200) |
90.13 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.42 |
| Half-Life 2 (1024 by 768) |
122.23 |
| Quake 4 (1024 by 768) |
124.7 |
| Battlefield 2 (1600 by 1200, antialiasing) |
74.23 |
| Battlefield 2 (1600 by 1200) |
77.57 |
| Splinter Cell Chaos Theory (1600 by 1200) |
72.81 |
| Quake 4 (1024 by 768, antialiasing) |
117.13 |
| Doom 3 (1024 by 768) |
92.63 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
82.07 |
| Splinter Cell Chaos Theory (1024 by 768) |
113.85 |
| Doom 3 (1024 by 768, antialiasing) |
90.93 |
| Battlefield 2 (1024 by 768) |
78.59 |
| Far Cry (1024 by 768, antialiasing) |
65.21 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
50.74 |
| Unreal Tournament 2004 (1024 by 768) |
82.45 |
| Doom 3 (1600 by 1200, antialiasing) |
65.2 |
| Far Cry (1024 by 768) |
86.34 |
| Quake 4 (1600 by 1200, antialiasing) |
67.3 |
| Half-Life 2 (1600 by 1200) |
102.43 |
| Halo (1024 by 768) |
139.89 |
| Quake 4 (1600 by 1200) |
104.7 |
| Far Cry (1600 by 1200) |
85.47 |
| Unreal Tournament 2004 (1600 by 1200) |
82.27 |
| Halo (1600 by 1200) |
119.79 |