| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
75.49 |
| Half-Life 2 (1024 by 768, antialiasing) |
108.67 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
78.12 |
| Far Cry (1600 by 1200, antialiasing) |
58.86 |
| Half-Life 2 (1600 by 1200, antialiasing) |
74.13 |
| Doom 3 (1600 by 1200) |
71.7 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
79.22 |
| Half-Life 2 (1024 by 768) |
121.6 |
| Quake 4 (1024 by 768) |
112.47 |
| Battlefield 2 (1600 by 1200, antialiasing) |
68.59 |
| Battlefield 2 (1600 by 1200) |
74.24 |
| Splinter Cell Chaos Theory (1600 by 1200) |
60.7 |
| Quake 4 (1024 by 768, antialiasing) |
84.43 |
| Doom 3 (1024 by 768) |
94.6 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
77.32 |
| Splinter Cell Chaos Theory (1024 by 768) |
99.58 |
| Doom 3 (1024 by 768, antialiasing) |
82.6 |
| Battlefield 2 (1024 by 768) |
76.34 |
| Far Cry (1024 by 768, antialiasing) |
58.86 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
44.38 |
| Unreal Tournament 2004 (1024 by 768) |
79.63 |
| Doom 3 (1600 by 1200, antialiasing) |
47.23 |
| Far Cry (1024 by 768) |
82.09 |
| Quake 4 (1600 by 1200, antialiasing) |
44.53 |
| Half-Life 2 (1600 by 1200) |
101.73 |
| Halo (1024 by 768) |
136.34 |
| Quake 4 (1600 by 1200) |
64.9 |
| Far Cry (1600 by 1200) |
76.37 |
| Unreal Tournament 2004 (1600 by 1200) |
79.4 |
| Halo (1600 by 1200) |
110.4 |