| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
76.36 |
| Half-Life 2 (1024 by 768, antialiasing) |
115.3 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
115.23 |
| Far Cry (1600 by 1200, antialiasing) |
79.11 |
| Half-Life 2 (1600 by 1200, antialiasing) |
102.83 |
| Doom 3 (1600 by 1200) |
90.17 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
80.36 |
| Half-Life 2 (1024 by 768) |
115.13 |
| Quake 4 (1024 by 768) |
121.97 |
| Battlefield 2 (1600 by 1200, antialiasing) |
76.16 |
| Battlefield 2 (1600 by 1200) |
76.08 |
| Splinter Cell Chaos Theory (1600 by 1200) |
106.35 |
| Quake 4 (1024 by 768, antialiasing) |
120.63 |
| Doom 3 (1024 by 768) |
90.53 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
79.94 |
| Splinter Cell Chaos Theory (1024 by 768) |
117 |
| Doom 3 (1024 by 768, antialiasing) |
90.33 |
| Battlefield 2 (1024 by 768) |
76.28 |
| Far Cry (1024 by 768, antialiasing) |
79.11 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
80.02 |
| Unreal Tournament 2004 (1024 by 768) |
80.35 |
| Doom 3 (1600 by 1200, antialiasing) |
84.67 |
| Far Cry (1024 by 768) |
83.07 |
| Quake 4 (1600 by 1200, antialiasing) |
104.77 |
| Half-Life 2 (1600 by 1200) |
111.5 |
| Halo (1024 by 768) |
134.72 |
| Quake 4 (1600 by 1200) |
120.33 |
| Far Cry (1600 by 1200) |
82.62 |
| Unreal Tournament 2004 (1600 by 1200) |
79.93 |
| Halo (1600 by 1200) |
129.55 |