| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
79.35 |
| Half-Life 2 (1024 by 768, antialiasing) |
127.43 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
96.24 |
| Far Cry (1600 by 1200, antialiasing) |
74.49 |
| Half-Life 2 (1600 by 1200, antialiasing) |
115.97 |
| Doom 3 (1600 by 1200) |
90.53 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
81.99 |
| Half-Life 2 (1024 by 768) |
127.37 |
| Quake 4 (1024 by 768) |
123.83 |
| Battlefield 2 (1600 by 1200, antialiasing) |
75.17 |
| Battlefield 2 (1600 by 1200) |
79.66 |
| Splinter Cell Chaos Theory (1600 by 1200) |
105.51 |
| Quake 4 (1024 by 768, antialiasing) |
123.43 |
| Doom 3 (1024 by 768) |
90.7 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
82.33 |
| Splinter Cell Chaos Theory (1024 by 768) |
130.46 |
| Doom 3 (1024 by 768, antialiasing) |
90.33 |
| Battlefield 2 (1024 by 768) |
79.96 |
| Far Cry (1024 by 768, antialiasing) |
74.49 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
45.43 |
| Unreal Tournament 2004 (1024 by 768) |
82.53 |
| Doom 3 (1600 by 1200, antialiasing) |
78.33 |
| Far Cry (1024 by 768) |
86.52 |
| Quake 4 (1600 by 1200, antialiasing) |
86.43 |
| Half-Life 2 (1600 by 1200) |
123.9 |
| Halo (1024 by 768) |
135.35 |
| Quake 4 (1600 by 1200) |
120.73 |
| Far Cry (1600 by 1200) |
87.53 |
| Unreal Tournament 2004 (1600 by 1200) |
82.57 |
| Halo (1600 by 1200) |
110.74 |