| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
80.72 |
| Half-Life 2 (1024 by 768, antialiasing) |
128.93 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
105.72 |
| Far Cry (1600 by 1200, antialiasing) |
84.01 |
| Half-Life 2 (1600 by 1200, antialiasing) |
116.9 |
| Doom 3 (1600 by 1200) |
87.7 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
83.33 |
| Half-Life 2 (1024 by 768) |
128.63 |
| Quake 4 (1024 by 768) |
119.27 |
| Battlefield 2 (1600 by 1200, antialiasing) |
80.51 |
| Battlefield 2 (1600 by 1200) |
80.67 |
| Splinter Cell Chaos Theory (1600 by 1200) |
115.39 |
| Quake 4 (1024 by 768, antialiasing) |
116.23 |
| Doom 3 (1024 by 768) |
87.83 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
83.37 |
| Splinter Cell Chaos Theory (1024 by 768) |
133.62 |
| Doom 3 (1024 by 768, antialiasing) |
88.07 |
| Battlefield 2 (1024 by 768) |
80.9 |
| Far Cry (1024 by 768, antialiasing) |
84.01 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
51.21 |
| Unreal Tournament 2004 (1024 by 768) |
83.55 |
| Doom 3 (1600 by 1200, antialiasing) |
80.43 |
| Far Cry (1024 by 768) |
90.18 |
| Quake 4 (1600 by 1200, antialiasing) |
94.33 |
| Half-Life 2 (1600 by 1200) |
123.53 |
| Halo (1024 by 768) |
148.4 |
| Quake 4 (1600 by 1200) |
116.17 |
| Far Cry (1600 by 1200) |
90.5 |
| Unreal Tournament 2004 (1600 by 1200) |
83.41 |
| Halo (1600 by 1200) |
138.58 |