| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
73.88 |
| Half-Life 2 (1024 by 768, antialiasing) |
105.57 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
52.76 |
| Far Cry (1600 by 1200, antialiasing) |
21.54 |
| Half-Life 2 (1600 by 1200, antialiasing) |
56.17 |
| Doom 3 (1600 by 1200) |
67.8 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.24 |
| Half-Life 2 (1024 by 768) |
116.4 |
| Quake 4 (1024 by 768) |
115.57 |
| Battlefield 2 (1600 by 1200, antialiasing) |
47.03 |
| Battlefield 2 (1600 by 1200) |
63.56 |
| Splinter Cell Chaos Theory (1600 by 1200) |
49.09 |
| Quake 4 (1024 by 768, antialiasing) |
83.57 |
| Doom 3 (1024 by 768) |
85.1 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
75.57 |
| Splinter Cell Chaos Theory (1024 by 768) |
88.85 |
| Doom 3 (1024 by 768, antialiasing) |
73.2 |
| Battlefield 2 (1024 by 768) |
78.07 |
| Far Cry (1024 by 768, antialiasing) |
21.54 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
24 |
| Unreal Tournament 2004 (1024 by 768) |
81.41 |
| Doom 3 (1600 by 1200, antialiasing) |
31.23 |
| Far Cry (1024 by 768) |
84.59 |
| Quake 4 (1600 by 1200, antialiasing) |
39.8 |
| Half-Life 2 (1600 by 1200) |
73.7 |
| Halo (1024 by 768) |
136.41 |
| Quake 4 (1600 by 1200) |
63.53 |
| Far Cry (1600 by 1200) |
63.23 |
| Unreal Tournament 2004 (1600 by 1200) |
80.14 |
| Halo (1600 by 1200) |
91.81 |