| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
80.32 |
| Half-Life 2 (1024 by 768, antialiasing) |
128.47 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
123.29 |
| Far Cry (1600 by 1200, antialiasing) |
87.82 |
| Half-Life 2 (1600 by 1200, antialiasing) |
126.37 |
| Doom 3 (1600 by 1200) |
88.8 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.68 |
| Half-Life 2 (1024 by 768) |
128.33 |
| Quake 4 (1024 by 768) |
118.1 |
| Battlefield 2 (1600 by 1200, antialiasing) |
80.22 |
| Battlefield 2 (1600 by 1200) |
80.52 |
| Splinter Cell Chaos Theory (1600 by 1200) |
130.58 |
| Quake 4 (1024 by 768, antialiasing) |
120.63 |
| Doom 3 (1024 by 768) |
88.67 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
82.87 |
| Splinter Cell Chaos Theory (1024 by 768) |
133.29 |
| Doom 3 (1024 by 768, antialiasing) |
88.8 |
| Battlefield 2 (1024 by 768) |
80.65 |
| Far Cry (1024 by 768, antialiasing) |
87.82 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
73.84 |
| Unreal Tournament 2004 (1024 by 768) |
82.85 |
| Doom 3 (1600 by 1200, antialiasing) |
87.57 |
| Far Cry (1024 by 768) |
90.22 |
| Quake 4 (1600 by 1200, antialiasing) |
114.53 |
| Half-Life 2 (1600 by 1200) |
127.93 |
| Halo (1024 by 768) |
148.08 |
| Quake 4 (1600 by 1200) |
120.53 |
| Far Cry (1600 by 1200) |
90.19 |
| Unreal Tournament 2004 (1600 by 1200) |
82.9 |
| Halo (1600 by 1200) |
144.08 |