| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
75.99 |
| Half-Life 2 (1024 by 768, antialiasing) |
111.53 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
59.65 |
| Far Cry (1600 by 1200, antialiasing) |
22.48 |
| Half-Life 2 (1600 by 1200, antialiasing) |
61.73 |
| Doom 3 (1600 by 1200) |
74.37 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
83 |
| Half-Life 2 (1024 by 768) |
120.1 |
| Quake 4 (1024 by 768) |
118.5 |
| Battlefield 2 (1600 by 1200, antialiasing) |
50.73 |
| Battlefield 2 (1600 by 1200) |
66.86 |
| Splinter Cell Chaos Theory (1600 by 1200) |
54.35 |
| Quake 4 (1024 by 768, antialiasing) |
93.27 |
| Doom 3 (1024 by 768) |
87.53 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
79.39 |
| Splinter Cell Chaos Theory (1024 by 768) |
97.36 |
| Doom 3 (1024 by 768, antialiasing) |
79.43 |
| Battlefield 2 (1024 by 768) |
78.96 |
| Far Cry (1024 by 768, antialiasing) |
22.48 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
27.45 |
| Unreal Tournament 2004 (1024 by 768) |
83.07 |
| Doom 3 (1600 by 1200, antialiasing) |
34 |
| Far Cry (1024 by 768) |
89.36 |
| Quake 4 (1600 by 1200, antialiasing) |
44.73 |
| Half-Life 2 (1600 by 1200) |
78.5 |
| Halo (1024 by 768) |
139.34 |
| Quake 4 (1600 by 1200) |
70.13 |
| Far Cry (1600 by 1200) |
68.78 |
| Unreal Tournament 2004 (1600 by 1200) |
82.35 |
| Halo (1600 by 1200) |
98.75 |