| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
80.22 |
| Half-Life 2 (1024 by 768, antialiasing) |
110.47 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
54.27 |
| Far Cry (1600 by 1200, antialiasing) |
46.47 |
| Half-Life 2 (1600 by 1200, antialiasing) |
59.87 |
| Doom 3 (1600 by 1200) |
73.37 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.96 |
| Half-Life 2 (1024 by 768) |
120.4 |
| Quake 4 (1024 by 768) |
118.87 |
| Battlefield 2 (1600 by 1200, antialiasing) |
58.79 |
| Battlefield 2 (1600 by 1200) |
73.5 |
| Splinter Cell Chaos Theory (1600 by 1200) |
52.2 |
| Quake 4 (1024 by 768, antialiasing) |
88.5 |
| Doom 3 (1024 by 768) |
88.47 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
78.06 |
| Splinter Cell Chaos Theory (1024 by 768) |
94.37 |
| Doom 3 (1024 by 768, antialiasing) |
78.13 |
| Battlefield 2 (1024 by 768) |
80.69 |
| Far Cry (1024 by 768, antialiasing) |
46.47 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
24.22 |
| Unreal Tournament 2004 (1024 by 768) |
83.11 |
| Doom 3 (1600 by 1200, antialiasing) |
42.5 |
| Far Cry (1024 by 768) |
90.72 |
| Quake 4 (1600 by 1200, antialiasing) |
42.47 |
| Half-Life 2 (1600 by 1200) |
78.1 |
| Halo (1024 by 768) |
138.85 |
| Quake 4 (1600 by 1200) |
68.8 |
| Far Cry (1600 by 1200) |
67.38 |
| Unreal Tournament 2004 (1600 by 1200) |
82.26 |
| Halo (1600 by 1200) |
97.03 |