| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
80.6 |
| Half-Life 2 (1024 by 768, antialiasing) |
129.5 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
102.73 |
| Far Cry (1600 by 1200, antialiasing) |
79.66 |
| Half-Life 2 (1600 by 1200, antialiasing) |
117.73 |
| Doom 3 (1600 by 1200) |
87.2 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
83.19 |
| Half-Life 2 (1024 by 768) |
129.2 |
| Quake 4 (1024 by 768) |
121.13 |
| Battlefield 2 (1600 by 1200, antialiasing) |
77.12 |
| Battlefield 2 (1600 by 1200) |
80.7 |
| Splinter Cell Chaos Theory (1600 by 1200) |
114.03 |
| Quake 4 (1024 by 768, antialiasing) |
118.47 |
| Doom 3 (1024 by 768) |
88.23 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
83.05 |
| Splinter Cell Chaos Theory (1024 by 768) |
136.62 |
| Doom 3 (1024 by 768, antialiasing) |
87.37 |
| Battlefield 2 (1024 by 768) |
80.95 |
| Far Cry (1024 by 768, antialiasing) |
79.66 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
48.61 |
| Unreal Tournament 2004 (1024 by 768) |
83.3 |
| Doom 3 (1600 by 1200, antialiasing) |
79 |
| Far Cry (1024 by 768) |
90.58 |
| Quake 4 (1600 by 1200, antialiasing) |
92.03 |
| Half-Life 2 (1600 by 1200) |
124.13 |
| Halo (1024 by 768) |
148.28 |
| Quake 4 (1600 by 1200) |
120.4 |
| Far Cry (1600 by 1200) |
90.34 |
| Unreal Tournament 2004 (1600 by 1200) |
83.27 |
| Halo (1600 by 1200) |
138.51 |