| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
80.98 |
| Half-Life 2 (1024 by 768, antialiasing) |
129.27 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
126.96 |
| Far Cry (1600 by 1200, antialiasing) |
88.78 |
| Half-Life 2 (1600 by 1200, antialiasing) |
127.77 |
| Doom 3 (1600 by 1200) |
88.37 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
83.12 |
| Half-Life 2 (1024 by 768) |
129.17 |
| Quake 4 (1024 by 768) |
121.5 |
| Battlefield 2 (1600 by 1200, antialiasing) |
81.04 |
| Battlefield 2 (1600 by 1200) |
81 |
| Splinter Cell Chaos Theory (1600 by 1200) |
133.88 |
| Quake 4 (1024 by 768, antialiasing) |
121.43 |
| Doom 3 (1024 by 768) |
88.4 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
83.17 |
| Splinter Cell Chaos Theory (1024 by 768) |
136.58 |
| Doom 3 (1024 by 768, antialiasing) |
88.57 |
| Battlefield 2 (1024 by 768) |
81.12 |
| Far Cry (1024 by 768, antialiasing) |
88.78 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
76.83 |
| Unreal Tournament 2004 (1024 by 768) |
83.22 |
| Doom 3 (1600 by 1200, antialiasing) |
87.77 |
| Far Cry (1024 by 768) |
90.63 |
| Quake 4 (1600 by 1200, antialiasing) |
118.5 |
| Half-Life 2 (1600 by 1200) |
128.5 |
| Halo (1024 by 768) |
148.38 |
| Quake 4 (1600 by 1200) |
121.03 |
| Far Cry (1600 by 1200) |
89.9 |
| Unreal Tournament 2004 (1600 by 1200) |
83.28 |
| Halo (1600 by 1200) |
144.98 |