Latest Posts in Game Room
Review: Warhammer Online: Age of Reckoning
Warhammer Online: Age of Reckoning doesn’t give you a pony to ride. When you first enter the game, you won’t be greeted by a smiling, reassuring Elven woman who will tell you that you are the chosen one. You won’t get a chance to frolic in the meadows of your pristine home, allowed to playfully learn to fight.
No, in Warhammer Online: Age of Reckoning, war is everywhere. The local village is already burning to the ground when you first start the game. The non-player characters are all gruff Germanic characters that don’t have time to teach you the basics—they simply need another body on the frontlines. You need to grab your weapon and dispatch the invading Norsemen and try to do something about that rampaging giant. The captain is dead and the king’s messenger has gone missing. Welcome to the war, kid. This isn’t your mother’s MMO.

Warhammer Online: Age of Reckoning is a massive multiplayer online game that is a darker, more frenzied flavor of fantastical combat than you’re probably used to. Mythic’s Realm vs. Realm combat system, first pioneered in Dark Age of Camelot, brings new life to the mythology of the popular tabletop game Warhammer for which the MMO is based upon. Thanks to a rich story and a heavy emphasis on combat, Warhammer Online hacks its way into distinction in the MMO genre.
Apple looks for 'AAA developer' for internal video game team
Editor’s Note: The following article is reprinted from GamePro.com. For more gaming news, visit GamePro’s news page.
While the iPhone has become a powerful force in the portable gaming market, it has done so almost entirely due to software created by third parties. That may change in the near future, as the company seems to be on the search for seasoned video game developers.
Earlier this week, Apple news site AppleInsider discovered a new posting on the "Jobs at Apple" section of the company’s Website, calling for a "Game/Media Software Engineer."
Don’t let the “/Media” fool you, though, as the text of the job posting indicates that the company is looking for a top-tier gaming developer. According to the posting, Apple wants applicants to have “3-4 years of video game development experience” and “shipped at least one AAA title.” Jaded developers needn’t apply, however, as the company is looking for a “passionate gamer.”
Do you meet the aformentioned requirements? Can you make a game better than Apple’s one other published iPhone game, Texas Hold ’Em? Then head on over to Apple’s job posting section and throw your hat into the ring!
Interview with the producers of Warhammer Online
What started out as a tabletop game played in the basements of fantasy lovers has evolved into a rich mythos and a series of best-selling video games. The Warhammer universe is a mixture of epic fantasy and black humor that has gained an international following that spans magazines, games, and now, a highly anticipated massive multiplayer online role-playing game (MMORPG). Fans of greenskins and longbeards, rejoice! Warhammer Online: Age of Reckoning is available for the Mac.
Josh Drescher and Jeff Skalski of Mythic Entertainment have been with the Warhammer Online project since May of 2005. The producers are deeply involved with the ever-evolving title, with Skalski heading the project. Skalski and Drescher sat down with Macworld and discussed their vision of the game, its future, and why their tutorials don't involve any peaceful meadows to frolic around in.
What has changed for the Mac version? The answer: not a whole lot. “We wanted to make sure this wasn’t a second-class game,” explains Drescher. Though the PC version launched over a year ago, a Mac version has always been in the works: “We wanted to bring this to the Mac platform.” Through their collaboration with Electronic Arts (Warhammer Online’s publisher) and TransGaming, they’ve been working on this project for a while. Drescher says that they wanted the Mac version to be released as close to the initial launch as possible.

X3: Terran Conflict launches on the Mac
The climactic final chapter to the X Universe saga arrived on the Mac this month with the release of X3: Terran Conflict for the Mac by Virtual Programming. In this expansive single-player space exploration and combat simulator, players take on exciting missions, develop trade networks, and engage in epic battles to gain supremacy of the galaxy.
X3: Terran Conflict is available now at Virtual Programming’s Deliver2Mac digital download service for $40. The game runs on Intel-based Macs with a 2.16GHz processor or faster and Nvidia GeForce 8600, ATI Radeon X1600 or newer graphics card. You’ll also need to run Mac OS X 10.5.7 and have 7GB of hard drive space.

X3: Terran Conflict
For those new to the series, the story revolves around the races of humans, aliens, and machines that are vying for power in a sci-fi futuristic universe. Players can select from several different characters, with each choice altering the plot slightly. While the game enjoys some role—playing game aspects, it is not a massively multiplayer online game—in fact, X3 offers no multiplayer support.
Players get the opportunity to explore the newly rediscovered Solar System, investigate the behavior of alien races, trade resources, engage in dogfights, or simply find their own path in space. As players gather resources, they can build a variety of buildings, structures, spaceships, and weapons to aid in their conquest.
The press materials boast of unparalleled detail, allowing the player to not only control epic armadas but dogfights between small ships as well. Combining real-time strategy features with first-person space combat is a trick rarely pulled off, so we’ll see if X3 can find themselves among the heavens or crashing into the sun with their ambitions.
With so much to explore, don’t expect this to be a game for the casual game session. You’re likely to spend hours exploring the different races, stories, and planets. Like EVE Online and other epic space-based games, the more dedicated you are to unraveling the world, the more you’ll get out of it. Hopefully, this does not mean that players new to the series will be turned off.
Essentially, X3 looks to be a game where it is what you make of it. “We sell you a universe. Do with it what you like,” Bernd Lehahn, managing director at developer Egosoft, said in press materials accompanying X3’s release. “We brought the storyline full circle, but we’ve also given players an even larger playground for exploration, trade, combat, and more.”
Truly immersive space simulators are rare on the Mac platform, and sci-fi fans and dedicated strategy enthusiasts alike will want to give this game a look.
Review: Scrabble Plus
Scrabble Plus is the latest in a long line of digital versions of the wordy board game, pleasantly priced so that it costs quite a bit less than the real thing. Scrabble Plus has extra features that you won’t get from the “analog” version of the game. For example, you can play Battle Scrabble, a variation of the game that requires two boards and two bags of letters—when playing Scrabble digitally, you don’t need to purchase a second Scrabble set or have a friend to bring a Scrabble set.
The real test of a Scrabble game, though, is how well the basic game plays, and in Scrabble Plus it plays very well, indeed. The board looks brilliant, and is most likely an improvement over the tatty cardboard one sitting on your bookshelf. There are faux wooden tiles and a brightly coloured background. Rules can be customized so you can allow hints, dictionary use, and exclude curse words. The game engine automatically enforces the rules you’ve chosen—that’s the real appeal of any virtual Scrabble game. It lets you concentrate on playing, instead of scoring or looking up rules to make sure a word is valid.

Playing against the computer is great fun, with eight difficulty levels from novice to genius, but Scrabble’s best when played with a friend. Here, gameplay differs slightly from the real game. You only get to see your next set of tiles when your partner has played a turn. This means you don’t get to plan your move during your opponent’s turn. You spend time during your actual turn strategizing, and when you are waiting for your opponent to figure out a move, you may find yourself quite bored as you wait your turn. (You could also be sneaky and make a note of their tiles if you’re a dirty cheater.)
There are three other variations available in the game: two dual board games in Battle and Wizard Scrabble, and a rather pointless Golf version.
A one-hour trial of Scrabble Plus is free. Subscriptions are also available, starting at $6 per game for 12 games a year. Or it’s $20 for a one-time purchase.
Macworld’s buying advice
Scrabble fanatics will enjoy Scrabble Plus. If anything, it’ll at least save some wear and tear on your actual Scrabble set.
[Karl Hodge is a freelance contributor.]
Review: BurgerTime Deluxe for Mac
All the way back in 1982, Data East released a coin-op arcade game called BurgerTime. Simple gameplay and a memorable theme ultimately led to versions that ran on the consoles of the day. Twenty-seven years later, BurgerTime has been resurrected by Namco, this time as a casual game for the Mac and PC. Don’t go looking for it from Namco’s Web site, though, as it’s available from Macgamestore.com.

Build a Better Burger: In BurgerTime Deluxe, you race through a maze of platforms and ladders to assemble burgers, collect power-ups, and avoid getting killed by rogue foodstuffs.
To assemble the burgers onto the plates below, you must walk across each of the pieces to work them loose and make them fall. There’s a fair amount of strategy that goes into this. Burger pieces may be separated by three levels or more (if you have cheese, lettuce, and tomato), and if one piece hits another, that piece will fall down as well. What’s more, the bad guys chasing you will get zapped if a piece falls on them, or if they’re traversing a piece when you stomp it loose. You get extra points, and they go away—at least until they respawn.
At its core, BurgerTime is an arcade maze game akin to Pac-Man. You can’t leap from platform to platform, like with the classic game Lode Runner, but you can scale ladders up and down across the game field. You have a weapon at your disposal—a pepper shaker with an ammo supply that can be replenished by picking up power ups that appear randomly on each level. Spraying pepper into the face of the bad guy will incapacitate him for a few seconds as he rubs his eyes and enables you to run past him.
First look: Eliminate
Snipe your enemies through a scope. Buy sci-fi weapons in your quest for multiplayer supremacy. Own some noobs. Sound like another high-end, first-person shooter for the PC? Think again. Thanks to Ngmoco, online multiplayer FPS action is coming to the iPhone.
Eliminate was first revealed at last year’s Game Developers Conference. But it wasn’t until a Ngmoco preview party on Tuesday that we were able to get our hands on the game.

Battle up to three bots or three other players in close quarters combat.
The game is set in the testing area of Arsenal Megacorp, a futuristic weapons maker that uses its employees to test its weapons. A campy intro video narrated by a robotic female voice explains the rules of the game. You earn credits by performing well in combat, and credits can be used to upgrade your armor, buy new items, armor sets, or weapons. You will also earn new levels and skill ratings as you go, unlocking further content to utilize.
If you’re ever lost, you can click on the “WHERE TO FIND” buttom, aka the “WTF” button. (Clearly, the developers were having some fun with this title.) The sleek icons and futuristic-corporation-using-human-test-subjects motif recalls Portal, Valve’s darkly clever puzzle/shooter title of 2007. Even the female voice narrating the intro video made several game journalists comment on the similarity to GLaDOS, the homicidal AI you’re confronted with in Portal.
Anti-video-game crusader sues Facebook for $40 million
A long-time critic of the video game industry has sued Facebook for $40 million, saying that the social networking site harmed him by not removing angry postings made by Facebook gamers.
The lawsuit was filed Tuesday in the U.S. District Court for the Southern District of Florida by Jack Thompson.
Thompson is best know for bringing suit against Grand Theft Auto’s Take Two Interactive, Sony Computer Entertainment America, and Wal-Mart, arguing that the game caused violent behavior. In 2005 episode of CBS’s 60 Minutes, Thompson likened the popular video game to a “murder simulator” and blamed it for the 2003 shooting deaths of two police officers and a 911 dispatcher in Fayette, Alabama.
That suit was eventually dismissed, and Thompson’s critics accuse him of being a frivolous litigator. Last year he was ordered permanently disbarred by the Florida Supreme Court, which said he had made “abusive and frivolous filings.”
Gaming consoles gear up for the holidays
Editor’s Note: The following article is reprinted from the Today @ PC World blog at PCWorld.com.
The Holidays are just around the corner, and gaming console makers hope to make 2009 a record-setting year. The Xbox 360, PlayStation 3, and Wii have all dropped their prices in recent weeks. There are also new motion-control innovations in the pipeline from Sony and Microsoft, and Nintendo hopes its Wii will hang on with the revival of its most popular video game hero.
Sony PlayStation 3

Adding future value, Sony is planning on introducing a motion controller to the PS3 by next spring. The new device will let you control 3-D objects on your screen like baseball bats, swords, and tennis rackets, but the controller is supposed to be more advanced than controllers for the Nintendo Wii. Rumors of a PS2 emulator for the PlayStation 3 have also been revived.
Farewell, but not goodbye
After more than ten years of sitting behind a news desk at Macworld, I'm moving on. Today marks my final day as a Macworld employee.
I've been writing news and covering Apple online for fifteen years. That's about three years longer than it would have taken me to get a Ph.D. So I'm delighted to matriculate from Macworld after such a great run.
I've been using the Mac professionally my entire adult life. I have about 24 years of professional experience with the Mac, if you count my very first summer job in high school (I turn 40 in December). I got started in online news in 1994 with the creation of my first site, which became a hub for Mac game news.
I eventually partnered with MacCentral, where I met a man I call my brother, Jim Dalrymple. I've had the extraordinarily good fortune to work with Jim at Macworld up until this past May, when he moved on, as well. Since 1999, I've also worked in the company of some of the most talented writers in the Apple market, and I'm proud to call them friends and colleagues.
Working at Macworld for this past decade, I've been able to watch the Apple ecosystem undergo an incredible transformation. Back in 1999, iMacs were fruit-colored, Wi-Fi was a novelty, and products like the iPod and the iPhone couldn't be imagined by most people.
Macworld has transformed in that time just like the industry has, from a traditional print magazine to a dynamic media resource in print, on the Web, and most recently, right on the iPhone and iPod touch.
I'm pleased to have been part of that evolution, and I hope that I can continue to be a part of it in the future.
I'm not taking much of a break -- you're going to see me and hear from me just as much as you have been, if not more. To that end, I hope you'll join me on Twitter, and feel free to check out my personal Web site.
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